Battle Brothers - Early Access - Build: 0.4.0.18
10:27:58
Core
Initializing Resource Manager
10:27:58
Core
Initializing Input Manager
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Core
Initializing Render Manager
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Renderer
Allocated Renderbuffer in excess of 3072kb.
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Core
Initializing Sound Manager
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Thread
Worker thread started
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Core
Initializing Scene Manager
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Resource
Loading: shaders/solid_pass0.fs
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Resource
Loading: shaders/solid.vs
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Unloading: shaders/solid.vs
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Loading: shaders/simple.fs
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Loading: shaders/simple.vs
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Loading: shaders/sprite.fs
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Unloading: shaders/sprite.vs
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Loading: shaders/sprite_dof.fs
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Loading: shaders/sprite_dof.vs
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Unloading: shaders/sprite_dof.vs
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Unloading: shaders/sprite_dof.fs
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Loading: shaders/background.fs
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Loading: shaders/background.vs
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Unloading: shaders/background.vs
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Resource
Unloading: shaders/background.fs
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Core
Initializing Script Manager
10:27:59
Core
Initializing UI Manager
10:28:03
Resource
Loading: shaders/ui.fs
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Resource
Loading: shaders/ui.vs
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Resource
Unloading: shaders/ui.vs
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Resource
Unloading: shaders/ui.fs
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Core
Initializing Input Action Manager
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Core
Initializing State Manager
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Core
Initializing Persistence Manager
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Resource
Loading: brushes/debug.brush
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Scene
Finished adding all brushes from file: brushes/debug.brush
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Resource
Unloading: brushes/debug.brush
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Resource
Loading: brushes/detail.brush
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Scene
Finished adding all brushes from file: brushes/detail.brush
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Resource
Unloading: brushes/detail.brush
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Resource
Loading: brushes/effects_0.brush
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Scene
Finished adding all brushes from file: brushes/effects_0.brush
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Resource
Unloading: brushes/effects_0.brush
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Resource
Loading: brushes/entity_0.brush
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Scene
Finished adding all brushes from file: brushes/entity_0.brush
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Resource
Unloading: brushes/entity_0.brush
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Resource
Loading: brushes/entity_1.brush
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Scene
Finished adding all brushes from file: brushes/entity_1.brush
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Unloading: brushes/entity_1.brush
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Loading: brushes/entity_2.brush
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Scene
Finished adding all brushes from file: brushes/entity_2.brush
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Unloading: brushes/entity_2.brush
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Loading: brushes/entity_3.brush
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Scene
Finished adding all brushes from file: brushes/entity_3.brush
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Unloading: brushes/entity_3.brush
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Resource
Loading: brushes/entity_icons.brush
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Scene
Finished adding all brushes from file: brushes/entity_icons.brush
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Resource
Unloading: brushes/entity_icons.brush
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Resource
Loading: brushes/object_0.brush
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Scene
Finished adding all brushes from file: brushes/object_0.brush
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Unloading: brushes/object_0.brush
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Resource
Loading: brushes/orientation_overlay.brush
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Scene
Finished adding all brushes from file: brushes/orientation_overlay.brush
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Resource
Unloading: brushes/orientation_overlay.brush
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Resource
Loading: brushes/terrain.brush
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Scene
Finished adding all brushes from file: brushes/terrain.brush
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Unloading: brushes/terrain.brush
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Resource
Loading: brushes/transitions.brush
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Scene
Finished adding all brushes from file: brushes/transitions.brush
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Resource
Unloading: brushes/transitions.brush
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Resource
Loading: brushes/ui.brush
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Scene
Finished adding all brushes from file: brushes/ui.brush
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Resource
Unloading: brushes/ui.brush
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Resource
Loading: brushes/world_detail.brush
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Scene
Finished adding all brushes from file: brushes/world_detail.brush
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Resource
Unloading: brushes/world_detail.brush
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Resource
Loading: brushes/world_entity_0.brush
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Scene
Finished adding all brushes from file: brushes/world_entity_0.brush
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Resource
Unloading: brushes/world_entity_0.brush
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Resource
Loading: brushes/world_tiles.brush
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Scene
Finished adding all brushes from file: brushes/world_tiles.brush
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Resource
Unloading: brushes/world_tiles.brush
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Resource
Loading: brushes/world_weather.brush
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Scene
Finished adding all brushes from file: brushes/world_weather.brush
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Resource
Unloading: brushes/world_weather.brush
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Resource
Loading: gfx/world_tiles.png
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Texture
Texture "gfx/world_tiles.png" took up approximately 21824kb in video memory.
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Resource
Loading: gfx/terrain.png
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Texture
Texture "gfx/terrain.png" took up approximately 2728kb in video memory.
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Resource
Loading: gfx/transitions.png
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Texture
Texture "gfx/transitions.png" took up approximately 682kb in video memory.
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Resource
Parsed Resource Package "preload/on_start.txt" with 2 items.
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Resource
Started loading Resource Package "preload/on_start.txt".
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Resource
Loading: gfx/fonts/cinzel_bold_20.fnt
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Script
Script file "scripts/tools/weak_table_ref.cnut" loaded successfully.
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Script
Script file "scripts/config/global.cnut" loaded successfully.
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Script file "scripts/config/ui.cnut" loaded successfully.
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Script file "scripts/config/strings.cnut" loaded successfully.
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Script file "scripts/config/spawnlist_master.cnut" loaded successfully.
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Script file "scripts/config/ai.cnut" loaded successfully.
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Script file "scripts/config/banners.cnut" loaded successfully.
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Script file "scripts/config/character.cnut" loaded successfully.
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Script file "scripts/config/character_backgrounds.cnut" loaded successfully.
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Script file "scripts/config/character_heads.cnut" loaded successfully.
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Script file "scripts/config/character_names.cnut" loaded successfully.
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Script file "scripts/config/character_traits.cnut" loaded successfully.
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Script file "scripts/config/contracts.cnut" loaded successfully.
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Script file "scripts/config/faction.cnut" loaded successfully.
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Script file "scripts/config/faction_bandits.cnut" loaded successfully.
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Script file "scripts/config/faction_civilian.cnut" loaded successfully.
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Script file "scripts/config/faction_greenskins.cnut" loaded successfully.
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Script file "scripts/config/faction_military.cnut" loaded successfully.
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Script file "scripts/config/faction_undead.cnut" loaded successfully.
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Script file "scripts/config/items.cnut" loaded successfully.
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Script file "scripts/config/options.cnut" loaded successfully.
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Script file "scripts/config/perks.cnut" loaded successfully.
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Script file "scripts/config/sound.cnut" loaded successfully.
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Script
Script file "scripts/config/spawnlist_bandits.cnut" loaded successfully.
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Script file "scripts/config/spawnlist_beasts.cnut" loaded successfully.
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Script file "scripts/config/spawnlist_orc.cnut" loaded successfully.
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Script
Script file "scripts/config/spawnlist_undead.cnut" loaded successfully.
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Script
Script file "scripts/config/tactical.cnut" loaded successfully.
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Script
Script file "scripts/config/tactical_attack_effects.cnut" loaded successfully.
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Script
Script file "scripts/config/tactical_entity_common.cnut" loaded successfully.
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Script
Script file "scripts/config/tactical_particles.cnut" loaded successfully.
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Script
Script file "scripts/config/tactical_skill_particles.cnut" loaded successfully.
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Script
Script file "scripts/config/tip_of_the_day.cnut" loaded successfully.
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Script
Script file "scripts/config/world.cnut" loaded successfully.
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Script
Script file "scripts/config/world_ai.cnut" loaded successfully.
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Script
Script file "scripts/config/world_assets.cnut" loaded successfully.
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Script
Script file "scripts/config/world_entity_common.cnut" loaded successfully.
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Script
Script file "scripts/config/world_location_names.cnut" loaded successfully.
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Script file "scripts/config/world_locations.cnut" loaded successfully.
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Script
Script file "scripts/config/world_locations_inactive.cnut" loaded successfully.
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Script file "scripts/config/world_locations_ui.cnut" loaded successfully.
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Script
Script file "scripts/config/world_particles.cnut" loaded successfully.
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Script
Script file "scripts/config/world_parties.cnut" loaded successfully.
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Script
Script file "scripts/config/world_shoplist.cnut" loaded successfully.
10:28:08
Script Error
cannot iterate null
Function:
main -> scripts/preload.nut : 48
Variables:
@ITERATOR@ = Null, dlc = Null, @INDEX@ = Null, dlcInitScriptFiles = Null, configScriptFiles = Array, priorityScriptFiles = Array, scriptsDLCInitPath = scripts/dlc/, scriptsConfigPath = scripts/config/, scriptsPath = scripts/, gt = Table, vargv = Array, this = Table
10:28:08
Script
Failed to execute script file "scripts/preload.cnut". Reason: "cannot iterate null".
10:28:08
Renderer
Vendor: ATI Technologies Inc.
10:28:08
Renderer
Device: AMD Radeon(TM) R5 Graphics
10:28:08
Renderer
Version: 3.0.13283 Compatibility Profile Context 14.501.1003.0
10:28:08
Renderer
Shader Version: 4.40
10:28:08
Renderer
Framebuffer Support: Yes
10:28:08
Texture
Texture "gfx/fonts/cinzel_bold_20.png" took up approximately 256kb in video memory.
10:28:08
Resource
Loading: gfx/ui.png
10:28:08
Texture
Texture "gfx/ui.png" took up approximately 2730kb in video memory.
10:28:08
Resource
Finished loading Resource Package "preload/on_start.txt".
10:28:09
UI
Screen "RootScreen" successfully registered.
10:28:09
UI
Screen "ConsoleScreen" successfully registered.
10:28:09
UI
Screen "LoadingScreen" successfully registered.
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UI
Screen "TooltipScreen" successfully registered.
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UI
Screen "TacticalScreen" successfully registered.
10:28:10
UI
Screen "TacticalCombatResultScreen" successfully registered.
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UI
Screen "TacticalFleeScreen" successfully registered.
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UI
Screen "WorldScreen" successfully registered.
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UI
Screen "WorldTownScreen" successfully registered.
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UI
Screen "WorldContractScreen" successfully registered.
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UI
Screen "WorldGameFinishScreen" successfully registered.
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UI
Screen "WorldEventPopupScreen" successfully registered.
10:28:10
UI
Screen "MainMenuScreen" successfully registered.
10:28:11
UI
Screen "WorldMenuScreen" successfully registered.
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UI
Screen "TacticalMenuScreen" successfully registered.
10:28:11
UI
Screen "WorldCharacterScreen" successfully registered.
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UI
Screen "TacticalCharacterScreen" successfully registered.
10:28:11
Script
Script file "scripts/states/state.cnut" loaded successfully.
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Script
Script file "scripts/root_state.cnut" loaded successfully.
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Script
Script file "scripts/ui/screens/loading/loading_screen.cnut" loaded successfully.
10:28:11
Script
Script file "scripts/ui/screens/tooltip/tooltip_screen.cnut" loaded successfully.
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Script
Script file "scripts/ui/screens/tooltip/modules/tooltip.cnut" loaded successfully.
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Script
Script file "scripts/ui/screens/tooltip/tooltip_events.cnut" loaded successfully.
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Script
Script file "scripts/ui/global/data_helper.cnut" loaded successfully.
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Script
Script file "scripts/ui/global/cursor.cnut" loaded successfully.
10:28:11
Script
Script file "scripts/mapgen/map_generator.cnut" loaded successfully.
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Script
Script file "scripts/mapgen/map_template.cnut" loaded successfully.
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Script
Script file "scripts/mapgen/tactical_template.cnut" loaded successfully.
10:28:11
Script
Script file "scripts/mapgen/templates/tactical/patches/patch_bones.cnut" loaded successfully.
10:28:11
SQ
Map Template: tactical.patch.bones (Script: scripts/mapgen/templates/tactical/patches/patch_bones) registered.
10:28:11
Script
Script file "scripts/mapgen/templates/tactical/patches/patch_clearing.cnut" loaded successfully.
10:28:11
SQ
Map Template: tactical.patch.clearing (Script: scripts/mapgen/templates/tactical/patches/patch_clearing) registered.
10:28:11
Script
Script file "scripts/mapgen/templates/tactical/patches/patch_clearing_leveled.cnut" loaded successfully.
10:28:11
SQ
Map Template: tactical.patch.clearing_leveled (Script: scripts/mapgen/templates/tactical/patches/patch_clearing_leveled) registered.
10:28:11
Script
Script file "scripts/mapgen/templates/tactical/patches/patch_forest.cnut" loaded successfully.
10:28:11
SQ
Map Template: tactical.patch.forest (Script: scripts/mapgen/templates/tactical/patches/patch_forest) registered.
10:28:11
Script
Script file "scripts/mapgen/templates/tactical/patches/patch_forest_fern_sea.cnut" loaded successfully.
10:28:11
SQ
Map Template: tactical.patch.forest_fern_sea (Script: scripts/mapgen/templates/tactical/patches/patch_forest_fern_sea) registered.
10:28:11
Script
Script file "scripts/mapgen/templates/tactical/patches/patch_forest_mushrooms.cnut" loaded successfully.
10:28:11
SQ
Map Template: tactical.patch.forest_mushrooms (Script: scripts/mapgen/templates/tactical/patches/patch_forest_mushrooms) registered.
10:28:11
Script
Script file "scripts/mapgen/templates/tactical/patches/patch_hill.cnut" loaded successfully.
10:28:11
SQ
Map Template: tactical.patch.hill (Script: scripts/mapgen/templates/tactical/patches/patch_hill) registered.
10:28:11
Script
Script file "scripts/mapgen/templates/tactical/patches/patch_hill_forest.cnut" loaded successfully.
10:28:11
SQ
Map Template: tactical.patch.hill_forest (Script: scripts/mapgen/templates/tactical/patches/patch_hill_forest) registered.
10:28:11
Script
Script file "scripts/mapgen/templates/tactical/patches/patch_marshland.cnut" loaded successfully.
10:28:11
SQ
Map Template: tactical.patch.marshland (Script: scripts/mapgen/templates/tactical/patches/patch_marshland) registered.
10:28:11
Script
Script file "scripts/mapgen/templates/tactical/patches/patch_mound.cnut" loaded successfully.
10:28:11
SQ
Map Template: tactical.patch.mound (Script: scripts/mapgen/templates/tactical/patches/patch_mound) registered.
10:28:11
Script
Script file "scripts/mapgen/templates/tactical/patches/patch_ritual_site.cnut" loaded successfully.
10:28:11
SQ
Map Template: tactical.patch.ritual_site (Script: scripts/mapgen/templates/tactical/patches/patch_ritual_site) registered.
10:28:11
Script
Script file "scripts/mapgen/templates/tactical/patches/patch_stone_circle.cnut" loaded successfully.
10:28:11
SQ
Map Template: tactical.patch.stone_circle (Script: scripts/mapgen/templates/tactical/patches/patch_stone_circle) registered.
10:28:11
Script
Script file "scripts/mapgen/templates/tactical/patches/patch_stone_sea.cnut" loaded successfully.
10:28:11
SQ
Map Template: tactical.patch.stone_sea (Script: scripts/mapgen/templates/tactical/patches/patch_stone_sea) registered.
10:28:11
Script
Script file "scripts/mapgen/templates/tactical/tactical_forest.cnut" loaded successfully.
10:28:11
SQ
Map Template: tactical.forest (Script: scripts/mapgen/templates/tactical/tactical_forest) registered.
10:28:11
Script
Script file "scripts/mapgen/templates/tactical/tactical_forest_leaves.cnut" loaded successfully.
10:28:11
SQ
Map Template: tactical.forest_leaves (Script: scripts/mapgen/templates/tactical/tactical_forest_leaves) registered.
10:28:11
Script
Script file "scripts/mapgen/templates/tactical/tactical_plains.cnut" loaded successfully.
10:28:11
SQ
Map Template: tactical.plains (Script: scripts/mapgen/templates/tactical/tactical_plains) registered.
10:28:11
Script
Script file "scripts/mapgen/templates/tactical/tactical_swamp.cnut" loaded successfully.
10:28:11
SQ
Map Template: tactical.swamp (Script: scripts/mapgen/templates/tactical/tactical_swamp) registered.
10:28:11
Script
Script file "scripts/mapgen/templates/tactical/test/template_canyon.cnut" loaded successfully.
10:28:11
SQ
Map Template: tactical.canyon (Script: scripts/mapgen/templates/tactical/test/template_canyon) registered.
10:28:11
Script
Script file "scripts/mapgen/templates/tactical/test/template_clear_hill.cnut" loaded successfully.
10:28:11
SQ
Map Template: tactical.clear_hill (Script: scripts/mapgen/templates/tactical/test/template_clear_hill) registered.
10:28:11
Script
Script file "scripts/mapgen/templates/tactical/test/template_combat_basics.cnut" loaded successfully.
10:28:11
SQ
Map Template: tactical.combat_basics (Script: scripts/mapgen/templates/tactical/test/template_combat_basics) registered.
10:28:11
Script
Script file "scripts/mapgen/templates/tactical/test/template_defend_the_hill.cnut" loaded successfully.
10:28:11
SQ
Map Template: tactical.defend_the_hill (Script: scripts/mapgen/templates/tactical/test/template_defend_the_hill) registered.
10:28:11
Script
Script file "scripts/mapgen/templates/tactical/test/template_swipe.cnut" loaded successfully.
10:28:11
SQ
Map Template: tactical.swipe (Script: scripts/mapgen/templates/tactical/test/template_swipe) registered.
10:28:11
Script
Script file "scripts/mapgen/templates/tactical/test/test_clearing.cnut" loaded successfully.
10:28:11
SQ
Map Template: tactical.test_clearing (Script: scripts/mapgen/templates/tactical/test/test_clearing) registered.
10:28:11
Script
Script file "scripts/mapgen/templates/tactical/test/test_dry_marshland.cnut" loaded successfully.
10:28:11
SQ
Map Template: tactical.test_dry_marshland (Script: scripts/mapgen/templates/tactical/test/test_dry_marshland) registered.
10:28:11
Script
Script file "scripts/mapgen/templates/tactical/test/test_forest.cnut" loaded successfully.
10:28:11
SQ
Map Template: tactical.test_forest (Script: scripts/mapgen/templates/tactical/test/test_forest) registered.
10:28:11
Script
Script file "scripts/mapgen/templates/tactical/test/test_hill.cnut" loaded successfully.
10:28:11
SQ
Map Template: tactical.test_hill (Script: scripts/mapgen/templates/tactical/test/test_hill) registered.
10:28:11
Script
Script file "scripts/mapgen/templates/tactical/test/test_hunting_grounds.cnut" loaded successfully.
10:28:11
SQ
Map Template: tactical.test_hunting_grounds (Script: scripts/mapgen/templates/tactical/test/test_hunting_grounds) registered.
10:28:11
Script
Script file "scripts/mapgen/templates/tactical/test/test_marshland.cnut" loaded successfully.
10:28:11
SQ
Map Template: tactical.test_marshland (Script: scripts/mapgen/templates/tactical/test/test_marshland) registered.
10:28:11
Script
Script file "scripts/mapgen/templates/tactical/test/test_plains.cnut" loaded successfully.
10:28:11
SQ
Map Template: tactical.test_plains (Script: scripts/mapgen/templates/tactical/test/test_plains) registered.
10:28:11
Script
Script file "scripts/mapgen/templates/tactical/test/test_plains_clearing.cnut" loaded successfully.
10:28:11
SQ
Map Template: tactical.test_plains_clearing (Script: scripts/mapgen/templates/tactical/test/test_plains_clearing) registered.
10:28:11
Script
Script file "scripts/mapgen/templates/tactical/test/test_plains_clearing_leveled.cnut" loaded successfully.
10:28:11
SQ
Map Template: tactical.test_plains_clearing_leveled (Script: scripts/mapgen/templates/tactical/test/test_plains_clearing_leveled) registered.
10:28:11
Script
Script file "scripts/mapgen/templates/tactical/test/test_road.cnut" loaded successfully.
10:28:11
SQ
Map Template: tactical.test_road (Script: scripts/mapgen/templates/tactical/test/test_road) registered.
10:28:11
Script
Script file "scripts/mapgen/templates/tactical/test/test_template.cnut" loaded successfully.
10:28:11
SQ
Map Template: tactical.test_template (Script: scripts/mapgen/templates/tactical/test/test_template) registered.
10:28:11
Script
Script file "scripts/mapgen/templates/tactical/tiles/earth.cnut" loaded successfully.
10:28:11
SQ
Map Template: tactical.tile.earth (Script: scripts/mapgen/templates/tactical/tiles/earth) registered.
10:28:11
Script
Script file "scripts/mapgen/templates/tactical/tiles/forest.cnut" loaded successfully.
10:28:11
SQ
Map Template: tactical.tile.forest (Script: scripts/mapgen/templates/tactical/tiles/forest) registered.
10:28:11
Script
Script file "scripts/mapgen/templates/tactical/tiles/grass.cnut" loaded successfully.
10:28:11
SQ
Map Template: tactical.tile.grass (Script: scripts/mapgen/templates/tactical/tiles/grass) registered.
10:28:11
Script
Script file "scripts/mapgen/templates/tactical/tiles/grass_forest.cnut" loaded successfully.
10:28:11
SQ
Map Template: tactical.tile.grass_forest (Script: scripts/mapgen/templates/tactical/tiles/grass_forest) registered.
10:28:11
Script
Script file "scripts/mapgen/templates/tactical/tiles/road.cnut" loaded successfully.
10:28:11
SQ
Map Template: tactical.tile.road (Script: scripts/mapgen/templates/tactical/tiles/road) registered.
10:28:11
Script
Script file "scripts/mapgen/templates/tactical/tiles/swamp.cnut" loaded successfully.
10:28:11
SQ
Map Template: tactical.tile.swamp (Script: scripts/mapgen/templates/tactical/tiles/swamp) registered.
10:28:11
Script
Script file "scripts/mapgen/templates/world/tiles/tile_badlands.cnut" loaded successfully.
10:28:11
SQ
Map Template: world.tile.badlands (Script: scripts/mapgen/templates/world/tiles/tile_badlands) registered.
10:28:11
Script
Script file "scripts/mapgen/templates/world/tiles/tile_farmland.cnut" loaded successfully.
10:28:11
SQ
Map Template: world.tile.farmland (Script: scripts/mapgen/templates/world/tiles/tile_farmland) registered.
10:28:11
Script
Script file "scripts/mapgen/templates/world/tiles/tile_forest.cnut" loaded successfully.
10:28:11
SQ
Map Template: world.tile.forest (Script: scripts/mapgen/templates/world/tiles/tile_forest) registered.
10:28:11
Script
Script file "scripts/mapgen/templates/world/tiles/tile_forest_leaves.cnut" loaded successfully.
10:28:11
SQ
Map Template: world.tile.forest_leaves (Script: scripts/mapgen/templates/world/tiles/tile_forest_leaves) registered.
10:28:11
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Script file "scripts/mapgen/templates/world/tiles/tile_heath.cnut" loaded successfully.
10:28:11
SQ
Map Template: world.tile.heath (Script: scripts/mapgen/templates/world/tiles/tile_heath) registered.
10:28:11
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Script file "scripts/mapgen/templates/world/tiles/tile_highlands.cnut" loaded successfully.
10:28:11
SQ
Map Template: world.tile.highlands (Script: scripts/mapgen/templates/world/tiles/tile_highlands) registered.
10:28:11
Script
Script file "scripts/mapgen/templates/world/tiles/tile_hills.cnut" loaded successfully.
10:28:11
SQ
Map Template: world.tile.hills (Script: scripts/mapgen/templates/world/tiles/tile_hills) registered.
10:28:11
Script
Script file "scripts/mapgen/templates/world/tiles/tile_marshland.cnut" loaded successfully.
10:28:11
SQ
Map Template: world.tile.marshland (Script: scripts/mapgen/templates/world/tiles/tile_marshland) registered.
10:28:11
Script
Script file "scripts/mapgen/templates/world/tiles/tile_mountains.cnut" loaded successfully.
10:28:11
SQ
Map Template: world.tile.mountains (Script: scripts/mapgen/templates/world/tiles/tile_mountains) registered.
10:28:11
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Script file "scripts/mapgen/templates/world/tiles/tile_plains.cnut" loaded successfully.
10:28:11
SQ
Map Template: world.tile.plains (Script: scripts/mapgen/templates/world/tiles/tile_plains) registered.
10:28:11
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Script file "scripts/mapgen/templates/world/tiles/tile_snow.cnut" loaded successfully.
10:28:11
SQ
Map Template: world.tile.snow (Script: scripts/mapgen/templates/world/tiles/tile_snow) registered.
10:28:11
Script
Script file "scripts/mapgen/templates/world/tiles/tile_swamp.cnut" loaded successfully.
10:28:11
SQ
Map Template: world.tile.swamp (Script: scripts/mapgen/templates/world/tiles/tile_swamp) registered.
10:28:11
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Script file "scripts/mapgen/templates/world/worldmap_generator.cnut" loaded successfully.
10:28:11
SQ
Map Template: world.worldmap_generator (Script: scripts/mapgen/templates/world/worldmap_generator) registered.
10:28:11
Script
Script file "scripts/mapgen/templates/world/worldmap_test_template.cnut" loaded successfully.
10:28:11
SQ
Map Template: world.test_template (Script: scripts/mapgen/templates/world/worldmap_test_template) registered.
10:28:11
Script
Script file "scripts/states/main_menu_state.cnut" loaded successfully.
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Script file "scripts/ui/global/menu_stack.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/main_menu_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/modules/main_menu_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/modules/campaign_menu_datasource_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/modules/load_campaign_menu_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/modules/new_campaign_menu_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/modules/scenario_menu_module.cnut" loaded successfully.
10:28:11
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Script file "scripts/ui/screens/menu/modules/options_menu_module.cnut" loaded successfully.
10:28:11
SQ
RootState::onShow()
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Resource
Parsed Resource Package "preload/on_running.txt" with 212 items.
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Started loading Resource Package "preload/on_running.txt".
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Loading: gfx/entity_0.png
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UI
RootScreen::REGISTER
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UI
RootScreenVersionModule::REGISTER
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Texture
Texture "gfx/entity_0.png" took up approximately 21845kb in video memory.
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Loading: music/title.music
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Loading: gfx/entity_icons.png
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UI
LoadingScreen::REGISTER
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TooltipScreen::REGISTER
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Texture "gfx/entity_icons.png" took up approximately 5461kb in video memory.
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Loading: gfx/effects_0.png
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UI
MainMenuScreen::REGISTER
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UI
MainMenuModule::REGISTER
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LoadCampaignMenuModule::REGISTER
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UI
NewCampaignMenuModule::REGISTER
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ScenarioMenuModule::REGISTER
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OptionsMenuModule::REGISTER
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OptionsMenuModuleVideoPanel::REGISTER
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OptionsMenuModuleAudioPanel::REGISTER
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OptionsMenuModuleControlsPanel::REGISTER
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OptionsMenuModuleGameplayPanel::REGISTER
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Texture "gfx/effects_0.png" took up approximately 21845kb in video memory.
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Loading: gfx/world_detail.png
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Texture
Texture "gfx/world_detail.png" took up approximately 43690kb in video memory.
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Script
Script file "scripts/states/tactical_state.cnut" loaded successfully.
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Script file "scripts/scenarios/tactical/scenario_template.cnut" loaded successfully.
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Script file "scripts/scenarios/tactical/scenario_early_game.cnut" loaded successfully.
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Script file "scripts/entity/tactical/faction_manager.cnut" loaded successfully.
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Script file "scripts/ui/screens/tactical/tactical_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/tactical/modules/turn_sequence_bar/turn_sequence_bar.cnut" loaded successfully.
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Script file "scripts/ui/screens/tactical/modules/topbar/tactical_screen_topbar_options.cnut" loaded successfully.
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Script file "scripts/ui/screens/tactical/tactical_combat_result_screen.cnut" loaded successfully.
10:28:33
UI
TacticalScreen::REGISTER
10:28:33
UI
TacticalScreenTurnSequenceBarModule::REGISTER
10:28:33
UI
TacticalScreenOrientationOverlayModule::REGISTER
10:28:33
UI
TacticalScreenTopbarEventLogModule::REGISTER
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UI
TacticalScreenTopbarRoundInformationModule::REGISTER
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TacticalScreenTopbarOptionsModule::REGISTER
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SQ
ScenarioEarlyGame::generate()
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Script
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Resource
Loading: sounds/atmosphere/forest_01.wav
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SQ
TACTICAL: STASH LOCKED: false
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Resource
Started loading Resource Package "Temporary Tactical Resources".
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Resource
Loading: sounds/enemies/zombie_hurt_01.wav
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UI
CharacterScreen::REGISTER
10:28:35
UI
CharacterScreenLeftPanelModule::REGISTER
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UI
CharacterScreenLeftPanelHeaderModule::REGISTER
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UI
CharacterScreenPaperdollModule::REGISTER
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UI
CharacterScreenSkillsModule::REGISTER
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UI
CharacterScreenStatsModule::REGISTER
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UI
CharacterScreenRightPanelModule::REGISTER
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UI
CharacterScreenRightPanelHeaderModule::REGISTER
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UI
CharacterScreenInventoryListModule::REGISTER
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UI
CharacterScreenPerksModule::REGISTER
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UI
CharacterScreenBrothersListModule::REGISTER
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UI
CharacterScreenBattleStartFooterModule::REGISTER
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UI
TacticalFleeScreen::REGISTER
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UI
IngameMenuScreen::REGISTER
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UI
MainMenuModule::REGISTER
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UI
LoadCampaignMenuModule::REGISTER
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UI
SaveCampaignMenuModule::REGISTER
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UI
OptionsMenuModule::REGISTER
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UI
OptionsMenuModuleVideoPanel::REGISTER
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UI
OptionsMenuModuleAudioPanel::REGISTER
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UI
OptionsMenuModuleControlsPanel::REGISTER
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UI
OptionsMenuModuleGameplayPanel::REGISTER
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Resource
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UI
TacticalCombatResultScreen::REGISTER
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UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
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UI
TacticalCombatResultScreenLootPanel::REGISTER
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Resource
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Resource
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SQ
INFO: Next round issued: 1
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SQ
ScenarioState::onSiblingSentMessage(TacticalState : AboutToFinish);
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SQ
TacticalState::onFinish
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Unloading Resource Package "Temporary Tactical Resources".
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UI
IngameMenuScreen::UNREGISTER
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UI
MainMenuModule::UNREGISTER
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UI
LoadCampaignMenuModule::UNREGISTER
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UI
SaveCampaignMenuModule::UNREGISTER
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UI
OptionsMenuModule::UNREGISTER
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UI
OptionsMenuModuleVideoPanel::UNREGISTER
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UI
OptionsMenuModuleVideoPanel::UNREGISTER
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UI
OptionsMenuModuleControlsPanel::UNREGISTER
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OptionsMenuModuleGameplayPanel::UNREGISTER
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UI
TacticalFleeScreen::UNREGISTER
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CharacterScreen::UNREGISTER
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CharacterScreenLeftPanelModule::UNREGISTER
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CharacterScreenLeftPanelHeaderModule::UNREGISTER
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CharacterScreenPaperdollModule::UNREGISTER
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CharacterScreenSkillsModule::UNREGISTER
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CharacterScreenStatsModule::UNREGISTER
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CharacterScreenRightPanelModule::UNREGISTER
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CharacterScreenRightPanelHeaderModule::UNREGISTER
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UI
CharacterScreenInventoryListModule::UNREGISTER
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UI
CharacterScreenPerksModule::UNREGISTER
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UI
CharacterScreenBrothersListModule::UNREGISTER
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UI
CharacterScreenBattleStartFooterModule::UNREGISTER
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UI
TacticalScreen::UNREGISTER
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UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
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TacticalScreenOrientationOverlayModule::UNREGISTER
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TacticalScreenTopbarEventLogModule::UNREGISTER
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TacticalScreenTopbarRoundInformationModule::UNREGISTER
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UI
TacticalScreenTopbarOptionsModule::UNREGISTER
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TacticalCombatResultScreen::UNREGISTER
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UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
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UI
TacticalCombatResultScreenLootPanel::UNREGISTER
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Script
VM collected 1 object(s) and deleted them.
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Resource
Unloading: music/undead_01.music
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Script
Script file "scripts/states/tactical_state.cnut" loaded successfully.
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UI
TacticalScreen::REGISTER
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UI
TacticalScreenTurnSequenceBarModule::REGISTER
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UI
TacticalScreenOrientationOverlayModule::REGISTER
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UI
TacticalScreenTopbarEventLogModule::REGISTER
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UI
TacticalScreenTopbarRoundInformationModule::REGISTER
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UI
TacticalScreenTopbarOptionsModule::REGISTER
10:29:36
SQ
ScenarioEarlyGame::generate()
10:29:36
Script
Script file "scripts/tools/tag_collection.cnut" loaded successfully.
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Script
Script file "scripts/entity/tactical/objects/cartwheel.cnut" loaded successfully.
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Resource
Loading: gfx/object_0.png
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Loading: gfx/detail.png
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Resource
Loading: gfx/world_entity_0.png
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Texture "gfx/world_entity_0.png" took up approximately 10922kb in video memory.
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Loading: gfx/orientation_overlay.png
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Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory.
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Script file "scripts/entity/tactical/enemies/zombie_yeoman.cnut" loaded successfully.
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10:29:37
Script
Script file "scripts/items/weapons/fighting_axe.cnut" loaded successfully.
10:29:37
Script
Script file "scripts/entity/tactical/enemies/necromancer.cnut" loaded successfully.
10:29:37
Script
Script file "scripts/items/helmets/enemy/necromancer_hood.cnut" loaded successfully.
10:29:37
SQ
TACTICAL: STASH LOCKED: false
10:29:37
Resource
Started loading Resource Package "Temporary Tactical Resources".
10:29:37
Resource
Loading: sounds/enemies/zombie_hurt_01.wav
10:29:37
UI
CharacterScreen::REGISTER
10:29:37
Resource
Loading: sounds/enemies/zombie_hurt_02.wav
10:29:37
Resource
Loading: sounds/enemies/zombie_hurt_03.wav
10:29:37
Resource
Loading: sounds/enemies/zombie_hurt_04.wav
10:29:37
Resource
Loading: sounds/enemies/zombie_hurt_05.wav
10:29:37
Resource
Loading: sounds/enemies/zombie_hurt_06.wav
10:29:37
Resource
Loading: sounds/enemies/zombie_hurt_07.wav
10:29:37
Resource
Loading: sounds/enemies/zombie_death_01.wav
10:29:37
Resource
Loading: sounds/enemies/zombie_death_02.wav
10:29:37
Resource
Loading: sounds/enemies/zombie_death_03.wav
10:29:37
Resource
Loading: sounds/enemies/zombie_death_04.wav
10:29:37
Resource
Loading: sounds/enemies/zombie_death_05.wav
10:29:37
Resource
Loading: sounds/enemies/zombie_death_06.wav
10:29:37
Resource
Loading: sounds/enemies/zombie_rise_01.wav
10:29:37
UI
CharacterScreenLeftPanelModule::REGISTER
10:29:37
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
10:29:37
UI
CharacterScreenPaperdollModule::REGISTER
10:29:37
Resource
Loading: sounds/enemies/zombie_rise_02.wav
10:29:37
UI
CharacterScreenSkillsModule::REGISTER
10:29:37
UI
CharacterScreenStatsModule::REGISTER
10:29:37
UI
CharacterScreenRightPanelModule::REGISTER
10:29:37
UI
CharacterScreenRightPanelHeaderModule::REGISTER
10:29:37
UI
CharacterScreenInventoryListModule::REGISTER
10:29:37
UI
CharacterScreenPerksModule::REGISTER
10:29:37
UI
CharacterScreenBrothersListModule::REGISTER
10:29:37
UI
CharacterScreenBattleStartFooterModule::REGISTER
10:29:37
UI
TacticalFleeScreen::REGISTER
10:29:37
UI
IngameMenuScreen::REGISTER
10:29:37
UI
MainMenuModule::REGISTER
10:29:37
UI
LoadCampaignMenuModule::REGISTER
10:29:37
UI
SaveCampaignMenuModule::REGISTER
10:29:37
UI
OptionsMenuModule::REGISTER
10:29:37
UI
OptionsMenuModuleVideoPanel::REGISTER
10:29:37
UI
OptionsMenuModuleAudioPanel::REGISTER
10:29:37
UI
OptionsMenuModuleControlsPanel::REGISTER
10:29:37
UI
OptionsMenuModuleGameplayPanel::REGISTER
10:29:37
Resource
Loading: sounds/enemies/zombie_rise_03.wav
10:29:37
UI
TacticalCombatResultScreen::REGISTER
10:29:37
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
10:29:37
UI
TacticalCombatResultScreenLootPanel::REGISTER
10:29:37
Resource
Loading: sounds/enemies/zombie_rise_04.wav
10:29:37
Resource
Loading: sounds/enemies/zombie_idle_01.wav
10:29:37
Resource
Loading: sounds/enemies/zombie_idle_02.wav
10:29:37
Resource
Loading: sounds/enemies/zombie_idle_03.wav
10:29:37
Resource
Loading: sounds/enemies/zombie_idle_04.wav
10:29:37
Resource
Loading: sounds/enemies/zombie_idle_05.wav
10:29:37
Resource
Loading: sounds/enemies/zombie_idle_06.wav
10:29:37
Resource
Loading: sounds/enemies/zombie_bite_01.wav
10:29:37
Resource
Loading: sounds/enemies/zombie_bite_02.wav
10:29:37
Resource
Loading: sounds/enemies/zombie_bite_03.wav
10:29:37
Resource
Loading: sounds/enemies/zombie_bite_04.wav
10:30:28
UI
Stash | Ground -> Backpack (targetItemIdx: 1)
10:30:34
UI
Stash | Ground -> Backpack (targetItemIdx: 1)
10:30:40
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
10:30:46
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
10:30:55
UI
ERROR: Perk could not be unlocked. Not enough perk points.
10:32:48
Resource
Loading: music/undead_01.music
10:32:48
SQ
INFO: Next round issued: 1
10:34:00
SQ
Skill [Hidden] removed from [Wiederganger].
10:34:18
SQ
INFO: Next round issued: 2
10:35:43
SQ
INFO: Next round issued: 3
10:36:34
SQ
Skill [Hidden] removed from [Wiederganger].
10:36:53
SQ
INFO: Next round issued: 4
10:37:57
SQ
Wiederganger uses skill Slash
10:38:19
SQ
INFO: Next round issued: 5
10:38:24
SQ
Skill [Hidden] removed from [Hermann the Hunter].
10:39:10
SQ
[Anton] executes skill [Quick Shot] on target [Wiederganger]
10:39:10
SQ
Anton uses skill Quick Shot
10:39:12
SQ
[Anton] executes skill [Quick Shot] on target [Wiederganger]
10:39:12
SQ
Anton uses skill Quick Shot
10:39:17
SQ
[Gerulf] executes skill [Thrust] on target [Wiederganger]
10:39:17
SQ
Gerulf uses skill Thrust
10:39:20
SQ
[Gerulf] executes skill [Thrust] on target [Wiederganger]
10:39:20
SQ
Gerulf uses skill Thrust
10:39:26
SQ
Wiederganger uses skill Slash
10:39:49
SQ
INFO: Next round issued: 6
10:40:50
SQ
[Gerulf] executes skill [Thrust] on target [Wiederganger]
10:40:50
SQ
Gerulf uses skill Thrust
10:40:50
SQ
Gained 20 XP for the kill
10:40:50
SQ
Gained 10 XP each for the assist
10:40:54
SQ
[Gerulf] executes skill [Shieldwall] on target [Gerulf]
10:40:54
SQ
Gerulf uses skill Shieldwall
10:40:54
Script
Script file "scripts/skills/effects/shieldwall_effect.cnut" loaded successfully.
10:40:57
SQ
[Anton] executes skill [Aimed Shot] on target [Wiederganger]
10:40:57
SQ
Anton uses skill Aimed Shot
10:41:00
SQ
Wiederganger Noble uses skill Command Undead
10:41:00
Script
Script file "scripts/skills/effects/command_undead_effect.cnut" loaded successfully.
10:41:10
SQ
Skill [Hidden] removed from [Wiederganger].
10:41:14
SQ
Skill [Hidden] removed from [Wiederganger].
10:41:40
SQ
INFO: Next round issued: 7
10:41:40
UI
ERROR: Failed to update entity. Reason: Entity id: 2505 not found.
10:42:00
SQ
[Lothar] executes skill [Slash] on target [Wiederganger]
10:42:00
SQ
Lothar uses skill Slash
10:42:03
SQ
[Lothar] executes skill [Slash] on target [Wiederganger]
10:42:03
SQ
Lothar uses skill Slash
10:42:09
SQ
Skill [Hidden] removed from [Alvar].
10:42:14
Script
VM collected 1 object(s) and deleted them.
10:42:18
SQ
[Arne] executes skill [Shieldwall] on target [Arne]
10:42:18
SQ
Arne uses skill Shieldwall
10:42:26
SQ
Wiederganger uses skill Bite
10:42:29
SQ
Wiederganger Noble uses skill Command Undead
10:42:31
SQ
Skill [Shieldwall] removed from [Gerulf].
10:42:34
SQ
[Gerulf] executes skill [Thrust] on target [Wiederganger]
10:42:34
SQ
Gerulf uses skill Thrust
10:42:39
SQ
[Gerulf] executes skill [Thrust] on target [Wiederganger]
10:42:39
SQ
Gerulf uses skill Thrust
10:42:55
SQ
Wiederganger uses skill Thrust
10:42:57
SQ
Skill [Hidden] removed from [Wiederganger].
10:43:02
SQ
Wiederganger uses skill Chop
10:43:13
SQ
INFO: Next round issued: 8
10:43:25
SQ
[Rupert] executes skill [Thrust] on target [Wiederganger]
10:43:25
SQ
Rupert uses skill Thrust
10:43:25
SQ
Gained 20 XP for the kill
10:43:25
SQ
Gained 10 XP each for the assist
10:43:40
SQ
[Lothar] executes skill [Slash] on target [Wiederganger]
10:43:40
SQ
Lothar uses skill Slash
10:43:41
SQ
[Lothar] executes skill [Slash] on target [Wiederganger]
10:43:41
SQ
Lothar uses skill Slash
10:43:54
SQ
Skill [Shieldwall] removed from [Arne].
10:43:56
SQ
[Arne] executes skill [Slash] on target [Wiederganger]
10:43:56
SQ
Arne uses skill Slash
10:44:00
SQ
[Arne] executes skill [Shieldwall] on target [Arne]
10:44:00
SQ
Arne uses skill Shieldwall
10:44:01
SQ
Skill [Command Undead] removed from [Wiederganger].
10:44:02
SQ
Wiederganger uses skill Bite
10:44:03
SQ
Wiederganger uses skill Bite
10:44:06
SQ
Wiederganger Noble uses skill Chop
10:44:07
SQ
Wiederganger Noble uses skill Chop
10:44:07
Script
Script file "scripts/entity/tactical/player_corpse_stub.cnut" loaded successfully.
10:44:22
SQ
[Gerulf] executes skill [Thrust] on target [Wiederganger]
10:44:22
SQ
Gerulf uses skill Thrust
10:44:24
SQ
[Gerulf] executes skill [Thrust] on target [Wiederganger]
10:44:24
SQ
Gerulf uses skill Thrust
10:44:26
SQ
Skill [Hidden] removed from [Wiederganger].
10:44:27
SQ
Wiederganger uses skill Chop
10:44:34
SQ
Wiederganger uses skill Bash
10:44:38
SQ
Wiederganger uses skill Chop
10:44:40
SQ
INFO: Next round issued: 9
10:44:40
Script
VM collected 1 object(s) and deleted them.
10:44:45
SQ
[Hermann the Hunter] executes skill [Quick Shot] on target [Wiederganger]
10:44:45
SQ
Hermann the Hunter uses skill Quick Shot
10:44:47
SQ
[Hermann the Hunter] executes skill [Quick Shot] on target [Wiederganger]
10:44:47
SQ
Hermann the Hunter uses skill Quick Shot
10:44:52
SQ
[Rupert] executes skill [Thrust] on target [Wiederganger]
10:44:52
SQ
Rupert uses skill Thrust
10:44:52
SQ
Gained 4 XP for the kill
10:44:52
SQ
Gained 2 XP each for the assist
10:45:04
SQ
[Lothar] executes skill [Slash] on target [Wiederganger]
10:45:04
SQ
Lothar uses skill Slash
10:45:05
SQ
[Lothar] executes skill [Slash] on target [Wiederganger]
10:45:05
SQ
Lothar uses skill Slash
10:45:05
SQ
Gained 30 XP for the kill
10:45:05
SQ
Gained 17 XP each for the assist
10:45:11
SQ
[Horik the Disowned] executes skill [Chop] on target [Wiederganger]
10:45:11
SQ
Horik the Disowned uses skill Chop
10:45:13
SQ
[Horik the Disowned] executes skill [Shieldwall] on target [Horik the Disowned]
10:45:13
SQ
Horik the Disowned uses skill Shieldwall
10:45:18
SQ
[Anton] executes skill [Aimed Shot] on target [Wiederganger]
10:45:18
SQ
Anton uses skill Aimed Shot
10:45:20
SQ
Skill [Shieldwall] removed from [Arne].
10:45:23
Script
VM collected 1 object(s) and deleted them.
10:45:27
SQ
Wiederganger Noble uses skill Command Undead
10:45:35
SQ
Skill [Command Undead] removed from [Wiederganger].
10:45:36
SQ
Wiederganger uses skill Chop
10:45:37
SQ
Wiederganger uses skill Chop
10:45:48
SQ
[Gerulf] executes skill [Thrust] on target [Wiederganger]
10:45:48
SQ
Gerulf uses skill Thrust
10:45:53
SQ
Wiederganger uses skill Bash
10:45:55
SQ
Wiederganger uses skill Bash
10:45:58
SQ
Skill [Hidden] removed from [Wiederganger].
10:46:04
SQ
INFO: Next round issued: 10
10:46:07
Script
VM collected 1 object(s) and deleted them.
10:46:22
SQ
[Hermann the Hunter] executes skill [Quick Shot] on target [Wiederganger]
10:46:22
SQ
Hermann the Hunter uses skill Quick Shot
10:46:24
SQ
[Hermann the Hunter] executes skill [Quick Shot] on target [Wiederganger]
10:46:24
SQ
Hermann the Hunter uses skill Quick Shot
10:46:46
SQ
[Arne] executes skill [Slash] on target [Wiederganger]
10:46:46
SQ
Arne uses skill Slash
10:46:50
SQ
Wiederganger uses skill Bite
10:46:51
SQ
Wiederganger uses skill Bite
10:46:53
SQ
Skill [Shieldwall] removed from [Horik the Disowned].
10:46:57
SQ
[Horik the Disowned] executes skill [Chop] on target [Wiederganger]
10:46:57
SQ
Horik the Disowned uses skill Chop
10:47:00
SQ
[Horik the Disowned] executes skill [Shieldwall] on target [Horik the Disowned]
10:47:00
SQ
Horik the Disowned uses skill Shieldwall
10:47:06
SQ
[Anton] executes skill [Aimed Shot] on target [Wiederganger]
10:47:06
SQ
Anton uses skill Aimed Shot
10:47:08
SQ
TurnSequenceBar::setActionStateBySkillId(No Active Entity | Enemy)
10:47:20
SQ
[Gerulf] executes skill [Thrust] on target [Wiederganger]
10:47:20
SQ
Gerulf uses skill Thrust
10:47:20
SQ
Gained 20 XP for the kill
10:47:20
SQ
Gained 11 XP each for the assist
10:47:31
SQ
Wiederganger uses skill Bash
10:47:38
SQ
Wiederganger uses skill Chop
10:47:47
SQ
INFO: Next round issued: 11
10:47:47
Script
Script file "scripts/entity/tactical/enemies/zombie_player.cnut" loaded successfully.
10:48:13
SQ
[Hermann the Hunter] executes skill [Quick Shot] on target [Wiederganger]
10:48:13
SQ
Hermann the Hunter uses skill Quick Shot
10:48:15
SQ
[Hermann the Hunter] executes skill [Quick Shot] on target [Wiederganger]
10:48:15
SQ
Hermann the Hunter uses skill Quick Shot
10:48:15
SQ
Skill [Command Undead] removed from [Wiederganger].
10:48:17
SQ
Wiederganger uses skill Bite
10:48:18
SQ
Wiederganger uses skill Bite
10:48:22
SQ
Wiederganger Noble uses skill Chop
10:48:25
SQ
Wiederganger uses skill Stab
10:48:29
SQ
[Gerulf] executes skill [Thrust] on target [Wiederganger]
10:48:29
SQ
Gerulf uses skill Thrust
10:48:31
SQ
[Gerulf] executes skill [Thrust] on target [Wiederganger]
10:48:31
SQ
Gerulf uses skill Thrust
10:48:34
Script
VM collected 1 object(s) and deleted them.
10:48:39
SQ
[Anton] executes skill [Quick Shot] on target [Wiederganger]
10:48:39
SQ
Anton uses skill Quick Shot
10:48:40
SQ
Gained 20 XP for the kill
10:48:40
SQ
Gained 11 XP each for the assist
10:48:45
SQ
Wiederganger uses skill Bash
10:48:49
SQ
Wiederganger uses skill Bash
10:48:51
SQ
Skill [Shieldwall] removed from [Horik the Disowned].
10:48:53
SQ
[Horik the Disowned] executes skill [Chop] on target [Wiederganger]
10:48:53
SQ
Horik the Disowned uses skill Chop
10:48:55
SQ
[Horik the Disowned] executes skill [Shieldwall] on target [Horik the Disowned]
10:48:55
SQ
Horik the Disowned uses skill Shieldwall
10:48:58
SQ
Wiederganger uses skill Chop
10:49:07
SQ
[Arne] executes skill [Riposte] on target [Arne]
10:49:07
SQ
Arne uses skill Riposte
10:49:07
Script
Script file "scripts/skills/effects/riposte_effect.cnut" loaded successfully.
10:49:14
SQ
[Arne] executes skill [Slash] on target [Wiederganger]
10:49:14
SQ
Arne uses skill Slash
10:49:14
SQ
INFO: Next round issued: 12
10:49:21
SQ
Necromancer uses skill Raise Undead
10:49:29
SQ
Wiederganger Noble uses skill Chop
10:49:30
SQ
Wiederganger Noble uses skill Chop
10:49:38
SQ
[Hermann the Hunter] executes skill [Quick Shot] on target [Wiederganger]
10:49:38
SQ
Hermann the Hunter uses skill Quick Shot
10:49:39
SQ
Gained 20 XP for the kill
10:49:39
SQ
Gained 11 XP each for the assist
10:49:46
SQ
Skill [Riposte] removed from [Arne].
10:49:52
SQ
[Arne] executes skill [Slash] on target [Wiederganger Noble]
10:49:52
SQ
Arne uses skill Slash
10:49:54
SQ
[Arne] executes skill [Shieldwall] on target [Arne]
10:49:54
SQ
Arne uses skill Shieldwall
10:49:57
SQ
Wiederganger uses skill Bash
10:50:02
SQ
Wiederganger uses skill Bash
10:50:20
SQ
Wiederganger uses skill Chop
10:50:22
SQ
Skill [Shieldwall] removed from [Horik the Disowned].
10:50:27
SQ
[Horik the Disowned] executes skill [Chop] on target [Wiederganger]
10:50:27
SQ
Horik the Disowned uses skill Chop
10:50:27
SQ
Gained 30 XP for the kill
10:50:27
SQ
Gained 17 XP each for the assist
10:50:29
SQ
[Horik the Disowned] executes skill [Shieldwall] on target [Horik the Disowned]
10:50:29
SQ
Horik the Disowned uses skill Shieldwall
10:50:36
SQ
INFO: Next round issued: 13
10:50:46
SQ
[Lothar] executes skill [Slash] on target [Wiederganger]
10:50:46
SQ
Lothar uses skill Slash
10:50:48
SQ
[Lothar] executes skill [Slash] on target [Wiederganger]
10:50:48
SQ
Lothar uses skill Slash
10:50:49
SQ
Necromancer uses skill Raise Undead
10:50:52
SQ
Wiederganger Noble uses skill Chop
10:50:52
Script
VM collected 2 object(s) and deleted them.
10:50:53
SQ
Wiederganger Noble uses skill Chop
10:51:04
SQ
[Hermann the Hunter] executes skill [Quick Shot] on target [Wiederganger]
10:51:04
SQ
Hermann the Hunter uses skill Quick Shot
10:51:06
SQ
[Hermann the Hunter] executes skill [Quick Shot] on target [Wiederganger]
10:51:06
SQ
Hermann the Hunter uses skill Quick Shot
10:51:06
SQ
Gained 4 XP for the kill
10:51:06
SQ
Gained 2 XP each for the assist
10:51:10
SQ
[Gerulf] executes skill [Thrust] on target [Wiederganger]
10:51:10
SQ
Gerulf uses skill Thrust
10:51:12
SQ
[Gerulf] executes skill [Thrust] on target [Wiederganger]
10:51:12
SQ
Gerulf uses skill Thrust
10:51:12
SQ
Gained 4 XP for the kill
10:51:12
SQ
Gained 2 XP each for the assist
10:51:25
SQ
Wiederganger uses skill Bash
10:51:31
SQ
Wiederganger Alvar uses skill Impale
10:51:31
SQ
Skill [Shieldwall] removed from [Arne].
10:51:36
SQ
Skill [Shieldwall] removed from [Horik the Disowned].
10:51:37
Script
VM collected 1 object(s) and deleted them.
10:51:41
SQ
[Horik the Disowned] executes skill [Chop] on target [Wiederganger]
10:51:41
SQ
Horik the Disowned uses skill Chop
10:51:56
SQ
INFO: Next round issued: 14
10:52:12
SQ
[Lothar] executes skill [Slash] on target [Wiederganger]
10:52:12
SQ
Lothar uses skill Slash
10:52:12
SQ
Gained 4 XP for the kill
10:52:12
SQ
Gained 3 XP each for the assist
10:52:21
SQ
Necromancer uses skill Raise Undead
10:52:24
SQ
Wiederganger Noble uses skill Command Undead
10:52:28
SQ
[Anton] executes skill [Quick Shot] on target [Wiederganger]
10:52:28
SQ
Anton uses skill Quick Shot
10:52:30
SQ
[Anton] executes skill [Quick Shot] on target [Wiederganger]
10:52:30
SQ
Anton uses skill Quick Shot
10:52:31
Script
VM collected 1 object(s) and deleted them.
10:52:32
SQ
Wiederganger uses skill Slash
10:52:35
SQ
Wiederganger uses skill Bash
10:52:39
SQ
Wiederganger uses skill Bash
10:52:42
SQ
Wiederganger uses skill Bash
10:52:48
SQ
[Gerulf] executes skill [Thrust] on target [Wiederganger]
10:52:48
SQ
Gerulf uses skill Thrust
10:52:50
SQ
[Gerulf] executes skill [Thrust] on target [Wiederganger]
10:52:50
SQ
Gerulf uses skill Thrust
10:52:50
SQ
Gained 4 XP for the kill
10:52:50
SQ
Gained 3 XP each for the assist
10:52:53
SQ
Skill [Hidden] removed from [Wiederganger].
10:52:55
Script
VM collected 1 object(s) and deleted them.
10:53:00
SQ
[Hermann the Hunter] executes skill [Quick Shot] on target [Wiederganger]
10:53:00
SQ
Hermann the Hunter uses skill Quick Shot
10:53:09
UI
equip item: 47263370
10:53:20
SQ
[Horik the Disowned] executes skill [Chop] on target [Wiederganger]
10:53:20
SQ
Horik the Disowned uses skill Chop
10:53:50
SQ
INFO: Next round issued: 15
10:54:04
SQ
[Rupert] executes skill [Thrust] on target [Necromancer]
10:54:04
SQ
Rupert uses skill Thrust
10:54:05
SQ
Necromancer uses skill Puncture
10:54:06
SQ
Necromancer uses skill Stab
10:54:10
SQ
[Lothar] executes skill [Slash] on target [Wiederganger]
10:54:10
SQ
Lothar uses skill Slash
10:54:12
SQ
[Lothar] executes skill [Slash] on target [Wiederganger]
10:54:12
SQ
Lothar uses skill Slash
10:54:12
SQ
Gained 4 XP for the kill
10:54:12
SQ
Gained 3 XP each for the assist
10:54:16
SQ
Wiederganger Noble uses skill Command Undead
10:54:19
SQ
Wiederganger uses skill Slash
10:54:23
SQ
Wiederganger uses skill Bash
10:54:27
SQ
Wiederganger uses skill Bash
10:55:00
UI
ERROR: Footer icon has no image path.
10:55:01
SQ
[Hermann the Hunter] executes skill [Quick Shot] on target [Wiederganger]
10:55:01
SQ
Hermann the Hunter uses skill Quick Shot
10:55:02
SQ
Gained 20 XP for the kill
10:55:02
SQ
Gained 13 XP each for the assist
10:55:03
SQ
[Hermann the Hunter] executes skill [Quick Shot] on target [Wiederganger]
10:55:03
SQ
Hermann the Hunter uses skill Quick Shot
10:55:14
SQ
[Horik the Disowned] executes skill [Chop] on target [Wiederganger]
10:55:14
SQ
Horik the Disowned uses skill Chop
10:55:16
SQ
INFO: Next round issued: 16
10:55:19
SQ
[Rupert] executes skill [Thrust] on target [Necromancer]
10:55:19
SQ
Rupert uses skill Thrust
10:55:19
SQ
Gained 80 XP for the kill
10:55:19
SQ
Gained 53 XP each for the assist
10:55:19
Script
Script file "scripts/entity/tactical/enemies/necromancer.cnut" unloaded successfully.
10:55:21
SQ
[Rupert] executes skill [Thrust] on target [Wiederganger Alvar]
10:55:21
SQ
Rupert uses skill Thrust
10:55:35
SQ
Wiederganger Alvar uses skill Impale
10:55:39
SQ
Wiederganger uses skill Bash
10:55:41
SQ
Wiederganger uses skill Bash
10:55:52
SQ
[Gerulf] executes skill [Thrust] on target [Wiederganger]
10:55:52
SQ
Gerulf uses skill Thrust
10:55:54
SQ
[Gerulf] executes skill [Shieldwall] on target [Gerulf]
10:55:54
SQ
Gerulf uses skill Shieldwall
10:55:56
SQ
Wiederganger uses skill Thrust
10:55:58
Script
VM collected 3 object(s) and deleted them.
10:56:01
SQ
[Hermann the Hunter] executes skill [Quick Shot] on target [Wiederganger]
10:56:01
SQ
Hermann the Hunter uses skill Quick Shot
10:56:03
SQ
[Hermann the Hunter] executes skill [Quick Shot] on target [Wiederganger]
10:56:03
SQ
Hermann the Hunter uses skill Quick Shot
10:56:06
SQ
[Horik the Disowned] executes skill [Chop] on target [Wiederganger]
10:56:06
SQ
Horik the Disowned uses skill Chop
10:56:06
SQ
Gained 20 XP for the kill
10:56:06
SQ
Gained 13 XP each for the assist
10:56:09
SQ
INFO: Next round issued: 17
10:56:14
SQ
[Rupert] executes skill [Thrust] on target [Wiederganger Alvar]
10:56:14
SQ
Rupert uses skill Thrust
10:56:19
SQ
[Rupert] executes skill [Thrust] on target [Wiederganger Alvar]
10:56:19
SQ
Rupert uses skill Thrust
10:56:31
SQ
Skill [Command Undead] removed from [Wiederganger].
10:56:33
SQ
Wiederganger uses skill Bite
10:56:36
SQ
Wiederganger Noble uses skill Command Undead
10:56:39
SQ
Skill [Command Undead] removed from [Wiederganger Alvar].
10:56:40
SQ
Wiederganger Alvar uses skill Impale
10:56:45
SQ
[Anton] executes skill [Quick Shot] on target [Wiederganger]
10:56:45
SQ
Anton uses skill Quick Shot
10:56:47
SQ
[Anton] executes skill [Quick Shot] on target [Wiederganger]
10:56:47
SQ
Anton uses skill Quick Shot
10:56:49
SQ
Wiederganger uses skill Bash
10:56:53
SQ
Wiederganger uses skill Thrust
10:56:56
Script
VM collected 1 object(s) and deleted them.
10:56:58
SQ
Skill [Shieldwall] removed from [Gerulf].
10:57:00
SQ
[Gerulf] executes skill [Thrust] on target [Wiederganger]
10:57:00
SQ
Gerulf uses skill Thrust
10:57:02
SQ
[Gerulf] executes skill [Thrust] on target [Wiederganger]
10:57:02
SQ
Gerulf uses skill Thrust
10:57:13
SQ
[Hermann the Hunter] executes skill [Quick Shot] on target [Wiederganger]
10:57:13
SQ
Hermann the Hunter uses skill Quick Shot
10:57:16
SQ
[Horik the Disowned] executes skill [Chop] on target [Wiederganger]
10:57:16
SQ
Horik the Disowned uses skill Chop
10:57:17
SQ
INFO: Next round issued: 18
10:57:21
SQ
[Rupert] executes skill [Thrust] on target [Wiederganger]
10:57:21
SQ
Rupert uses skill Thrust
10:57:21
SQ
Gained 4 XP for the kill
10:57:21
SQ
Gained 3 XP each for the assist
10:57:23
SQ
[Rupert] executes skill [Thrust] on target [Wiederganger Alvar]
10:57:23
SQ
Rupert uses skill Thrust
10:57:28
SQ
[Lothar] executes skill [Slash] on target [Wiederganger]
10:57:28
SQ
Lothar uses skill Slash
10:57:33
SQ
[Lothar] executes skill [Puncture] on target [Wiederganger]
10:57:33
SQ
Lothar uses skill Puncture
10:57:35
SQ
Wiederganger Noble uses skill Chop
10:57:38
SQ
Wiederganger uses skill Slash
10:57:43
SQ
Wiederganger uses skill Bash
10:57:46
SQ
Wiederganger Alvar uses skill Impale
10:57:49
SQ
Wiederganger uses skill Thrust
10:57:53
Script
VM collected 1 object(s) and deleted them.
10:58:08
UI
equip item: 44508112
10:58:13
SQ
[Anton] executes skill [Quick Shot] on target [Wiederganger]
10:58:13
SQ
Anton uses skill Quick Shot
10:58:15
SQ
[Gerulf] executes skill [Thrust] on target [Wiederganger]
10:58:15
SQ
Gerulf uses skill Thrust
10:58:17
SQ
[Gerulf] executes skill [Thrust] on target [Wiederganger]
10:58:17
SQ
Gerulf uses skill Thrust
10:58:21
SQ
[Horik the Disowned] executes skill [Chop] on target [Wiederganger]
10:58:21
SQ
Horik the Disowned uses skill Chop
10:58:25
SQ
[Hermann the Hunter] executes skill [Quick Shot] on target [Wiederganger]
10:58:25
SQ
Hermann the Hunter uses skill Quick Shot
10:58:25
SQ
Gained 4 XP for the kill
10:58:25
SQ
Gained 3 XP each for the assist
10:58:37
SQ
INFO: Next round issued: 19
10:58:39
Script
VM collected 1 object(s) and deleted them.
10:58:41
SQ
[Lothar] executes skill [Slash] on target [Wiederganger]
10:58:41
SQ
Lothar uses skill Slash
10:58:41
SQ
Gained 30 XP for the kill
10:58:41
SQ
Gained 24 XP each for the assist
10:58:47
SQ
Wiederganger Noble uses skill Command Undead
10:58:51
SQ
Wiederganger uses skill Bash
10:58:54
SQ
Skill [Hidden] removed from [Wiederganger Alvar].
10:58:57
Script
VM collected 2 object(s) and deleted them.
10:59:15
SQ
[Horik the Disowned] executes skill [Chop] on target [Wiederganger]
10:59:15
SQ
Horik the Disowned uses skill Chop
10:59:20
SQ
[Hermann the Hunter] executes skill [Quick Shot] on target [Wiederganger]
10:59:20
SQ
Hermann the Hunter uses skill Quick Shot
10:59:31
SQ
INFO: Next round issued: 20
10:59:37
SQ
[Lothar] executes skill [Slash] on target [Wiederganger Noble]
10:59:37
SQ
Lothar uses skill Slash
10:59:39
SQ
[Lothar] executes skill [Puncture] on target [Wiederganger Noble]
10:59:39
SQ
Lothar uses skill Puncture
10:59:42
SQ
Wiederganger uses skill Bash
10:59:48
SQ
Skill [Hidden] removed from [Wiederganger Alvar].
10:59:52
SQ
[Anton] executes skill [Quick Shot] on target [Wiederganger Alvar]
10:59:52
SQ
Anton uses skill Quick Shot
10:59:54
SQ
[Anton] executes skill [Quick Shot] on target [Wiederganger Noble]
10:59:54
SQ
Anton uses skill Quick Shot
10:59:58
SQ
[Gerulf] executes skill [Thrust] on target [Wiederganger Alvar]
10:59:58
SQ
Gerulf uses skill Thrust
10:59:58
SQ
Gained 0 XP for the kill
10:59:58
SQ
Gained 1 XP each for the assist
11:00:08
SQ
[Horik the Disowned] executes skill [Chop] on target [Wiederganger]
11:00:08
SQ
Horik the Disowned uses skill Chop
11:00:08
SQ
Gained 20 XP for the kill
11:00:08
SQ
Gained 16 XP each for the assist
11:00:19
SQ
INFO: Next round issued: 21
11:00:20
SQ
Wiederganger Noble uses skill Chop
11:00:21
SQ
Wiederganger Noble uses skill Chop
11:00:24
SQ
Skill [Command Undead] removed from [Wiederganger Arne].
11:00:25
SQ
Wiederganger Arne uses skill Slash
11:00:26
SQ
Wiederganger Arne uses skill Slash
11:00:29
Script
VM collected 2 object(s) and deleted them.
11:00:33
SQ
[Gerulf] executes skill [Shieldwall] on target [Gerulf]
11:00:33
SQ
Gerulf uses skill Shieldwall
11:00:37
SQ
[Anton] executes skill [Quick Shot] on target [Wiederganger Noble]
11:00:37
SQ
Anton uses skill Quick Shot
11:00:38
SQ
[Anton] executes skill [Quick Shot] on target [Wiederganger Noble]
11:00:38
SQ
Anton uses skill Quick Shot
11:00:43
SQ
TurnSequenceBar::setActionStateBySkillId(No Active Entity | Enemy)
11:00:44
Script
VM collected 1 object(s) and deleted them.
11:00:45
SQ
Skill [Hidden] removed from [Horik the Disowned].
11:00:52
SQ
INFO: Next round issued: 22
11:00:54
SQ
Wiederganger Noble uses skill Chop
11:00:55
SQ
Wiederganger Noble uses skill Chop
11:00:59
SQ
Wiederganger Arne uses skill Slash
11:01:03
SQ
[Hermann the Hunter] executes skill [Quick Shot] on target [Wiederganger Noble]
11:01:03
SQ
Hermann the Hunter uses skill Quick Shot
11:01:05
SQ
[Hermann the Hunter] executes skill [Quick Shot] on target [Wiederganger Noble]
11:01:05
SQ
Hermann the Hunter uses skill Quick Shot
11:01:10
SQ
Skill [Shieldwall] removed from [Gerulf].
11:01:13
SQ
[Gerulf] executes skill [Shieldwall] on target [Gerulf]
11:01:13
SQ
Gerulf uses skill Shieldwall
11:01:17
SQ
[Anton] executes skill [Quick Shot] on target [Wiederganger Noble]
11:01:17
SQ
Anton uses skill Quick Shot
11:01:43
SQ
INFO: Next round issued: 23
11:01:43
UI
ERROR: Failed to update entity. Reason: Entity id: 2508 not found.
11:01:47
SQ
Wiederganger Arne uses skill Slash
11:01:58
SQ
[Horik the Disowned] executes skill [Chop] on target [Wiederganger Noble]
11:01:58
SQ
Horik the Disowned uses skill Chop
11:02:05
SQ
[Anton] executes skill [Quick Shot] on target [Wiederganger Noble]
11:02:05
SQ
Anton uses skill Quick Shot
11:02:10
SQ
[Hermann the Hunter] executes skill [Quick Shot] on target [Wiederganger Noble]
11:02:10
SQ
Hermann the Hunter uses skill Quick Shot
11:02:14
SQ
Skill [Shieldwall] removed from [Gerulf].
11:02:16
SQ
[Gerulf] executes skill [Thrust] on target [Wiederganger Noble]
11:02:16
SQ
Gerulf uses skill Thrust
11:02:18
SQ
[Gerulf] executes skill [Hand-to-Hand Attack] on target [Wiederganger Noble]
11:02:18
SQ
Gerulf uses skill Hand-to-Hand Attack
11:02:23
SQ
INFO: Next round issued: 24
11:02:24
SQ
Wiederganger Noble uses skill Chop
11:02:26
SQ
Wiederganger Noble uses skill Chop
11:02:30
SQ
Wiederganger Arne uses skill Slash
11:02:36
SQ
[Horik the Disowned] executes skill [Chop] on target [Wiederganger Noble]
11:02:36
SQ
Horik the Disowned uses skill Chop
11:02:36
SQ
Gained 60 XP for the kill
11:02:36
SQ
Gained 60 XP each for the assist
11:02:36
Script
Script file "scripts/entity/tactical/enemies/zombie_duke.cnut" unloaded successfully.
11:03:02
SQ
[Gerulf] executes skill [Shieldwall] on target [Gerulf]
11:03:02
SQ
Gerulf uses skill Shieldwall
11:03:08
SQ
[Anton] executes skill [Quick Shot] on target [Wiederganger Lothar]
11:03:08
SQ
Anton uses skill Quick Shot
11:03:25
SQ
INFO: Next round issued: 25
11:03:27
SQ
Wiederganger Lothar uses skill Slash
11:03:32
SQ
Wiederganger Arne uses skill Slash
11:03:32
Script
VM collected 1 object(s) and deleted them.
11:03:36
SQ
[Horik the Disowned] executes skill [Chop] on target [Wiederganger Lothar]
11:03:36
SQ
Horik the Disowned uses skill Chop
11:03:37
SQ
[Horik the Disowned] executes skill [Chop] on target [Wiederganger Lothar]
11:03:37
SQ
Horik the Disowned uses skill Chop
11:03:47
UI
equip item: 47256577
11:03:58
SQ
[Anton] executes skill [Quick Shot] on target [Wiederganger Lothar]
11:03:58
SQ
Anton uses skill Quick Shot
11:04:10
SQ
Skill [Shieldwall] removed from [Gerulf].
11:04:14
SQ
[Gerulf] executes skill [Hand-to-Hand Attack] on target [Wiederganger Lothar]
11:04:14
SQ
Gerulf uses skill Hand-to-Hand Attack
11:04:18
SQ
[Gerulf] executes skill [Hand-to-Hand Attack] on target [Wiederganger Lothar]
11:04:18
SQ
Gerulf uses skill Hand-to-Hand Attack
11:04:20
SQ
INFO: Next round issued: 26
11:04:22
SQ
Wiederganger Lothar uses skill Slash
11:04:27
SQ
Wiederganger Arne uses skill Slash
11:04:34
SQ
[Hermann the Hunter] executes skill [Chop] on target [Wiederganger Arne]
11:04:34
SQ
Hermann the Hunter uses skill Chop
11:04:38
SQ
[Horik the Disowned] executes skill [Chop] on target [Wiederganger Lothar]
11:04:38
SQ
Horik the Disowned uses skill Chop
11:04:43
SQ
[Gerulf] executes skill [Hand-to-Hand Attack] on target [Wiederganger Lothar]
11:04:43
SQ
Gerulf uses skill Hand-to-Hand Attack
11:04:45
SQ
[Gerulf] executes skill [Hand-to-Hand Attack] on target [Wiederganger Lothar]
11:04:45
SQ
Gerulf uses skill Hand-to-Hand Attack
11:04:47
SQ
[Anton] executes skill [Quick Shot] on target [Wiederganger Lothar]
11:04:47
SQ
Anton uses skill Quick Shot
11:04:53
SQ
INFO: Next round issued: 27
11:04:54
SQ
Wiederganger Lothar uses skill Slash
11:04:59
SQ
Wiederganger Arne uses skill Slash
11:05:09
SQ
[Hermann the Hunter] executes skill [Chop] on target [Wiederganger Arne]
11:05:09
SQ
Hermann the Hunter uses skill Chop
11:05:12
SQ
[Hermann the Hunter] executes skill [Chop] on target [Wiederganger Arne]
11:05:12
SQ
Hermann the Hunter uses skill Chop
11:05:14
SQ
[Horik the Disowned] executes skill [Chop] on target [Wiederganger Lothar]
11:05:14
SQ
Horik the Disowned uses skill Chop
11:05:16
SQ
[Horik the Disowned] executes skill [Chop] on target [Wiederganger Lothar]
11:05:16
SQ
Horik the Disowned uses skill Chop
11:05:19
SQ
[Gerulf] executes skill [Hand-to-Hand Attack] on target [Wiederganger Lothar]
11:05:19
SQ
Gerulf uses skill Hand-to-Hand Attack
11:05:21
SQ
[Gerulf] executes skill [Hand-to-Hand Attack] on target [Wiederganger Lothar]
11:05:21
SQ
Gerulf uses skill Hand-to-Hand Attack
11:05:24
SQ
INFO: Next round issued: 28
11:05:25
SQ
Wiederganger Lothar uses skill Slash
11:05:30
SQ
Wiederganger Arne uses skill Slash
11:05:37
UI
equip item: 47257270
11:05:55
SQ
[Gerulf] executes skill [Knock Back] on target [Wiederganger Arne]
11:05:55
SQ
Gerulf uses skill Knock Back
11:06:00
SQ
[Hermann the Hunter] executes skill [Chop] on target [Wiederganger Arne]
11:06:00
SQ
Hermann the Hunter uses skill Chop
11:06:05
SQ
[Horik the Disowned] executes skill [Chop] on target [Wiederganger Lothar]
11:06:05
SQ
Horik the Disowned uses skill Chop
11:06:05
SQ
Gained 0 XP for the kill
11:06:05
SQ
Gained 1 XP each for the assist
11:06:28
SQ
INFO: Next round issued: 29
11:06:31
Script
VM collected 1 object(s) and deleted them.
11:06:32
SQ
Wiederganger Arne uses skill Slash
11:06:44
SQ
[Gerulf] executes skill [Hand-to-Hand Attack] on target [Wiederganger Arne]
11:06:44
SQ
Gerulf uses skill Hand-to-Hand Attack
11:06:46
SQ
[Gerulf] executes skill [Hand-to-Hand Attack] on target [Wiederganger Arne]
11:06:46
SQ
Gerulf uses skill Hand-to-Hand Attack
11:06:48
Script
VM collected 1 object(s) and deleted them.
11:06:58
SQ
INFO: Next round issued: 30
11:07:16
SQ
Wiederganger Arne uses skill Slash
11:07:19
SQ
[Horik the Disowned] executes skill [Chop] on target [Wiederganger Arne]
11:07:19
SQ
Horik the Disowned uses skill Chop
11:07:21
SQ
[Horik the Disowned] executes skill [Chop] on target [Wiederganger Arne]
11:07:21
SQ
Horik the Disowned uses skill Chop
11:07:24
SQ
[Gerulf] executes skill [Hand-to-Hand Attack] on target [Wiederganger Arne]
11:07:24
SQ
Gerulf uses skill Hand-to-Hand Attack
11:07:26
SQ
[Gerulf] executes skill [Hand-to-Hand Attack] on target [Wiederganger Arne]
11:07:26
SQ
Gerulf uses skill Hand-to-Hand Attack
11:07:29
SQ
Skill [Hidden] removed from [Anton].
11:07:30
SQ
INFO: Next round issued: 31
11:07:36
SQ
[Anton] executes skill [Chop] on target [Wiederganger Arne]
11:07:36
SQ
Anton uses skill Chop
11:07:36
SQ
Gained 0 XP for the kill
11:07:36
SQ
Gained 1 XP each for the assist
11:07:36
Script
Script file "scripts/entity/tactical/enemies/zombie_player.cnut" unloaded successfully.
11:08:08
SQ
ERROR: Not enough Action Points.
11:08:10
SQ
ERROR: Not enough Action Points.
11:08:12
SQ
ERROR: Not enough Action Points.
11:08:38
SQ
INFO: Next round issued: 32
11:08:40
Script
VM collected 1 object(s) and deleted them.
11:09:04
SQ
[Horik the Disowned] executes skill [Chop] on target [Wiederganger]
11:09:04
SQ
Horik the Disowned uses skill Chop
11:09:16
SQ
INFO: Next round issued: 33
11:09:31
SQ
Wiederganger uses skill Slash
11:09:45
SQ
[Horik the Disowned] executes skill [Chop] on target [Wiederganger]
11:09:45
SQ
Horik the Disowned uses skill Chop
11:09:59
SQ
INFO: Next round issued: 34
11:10:13
SQ
[Gerulf] executes skill [Slash] on target [Wiederganger]
11:10:13
SQ
Gerulf uses skill Slash
11:10:16
SQ
[Gerulf] executes skill [Slash] on target [Wiederganger]
11:10:16
SQ
Gerulf uses skill Slash
11:10:17
SQ
Wiederganger uses skill Slash
11:10:21
SQ
[Horik the Disowned] executes skill [Chop] on target [Wiederganger]
11:10:21
SQ
Horik the Disowned uses skill Chop
11:10:44
SQ
INFO: Next round issued: 35
11:10:57
SQ
Wiederganger uses skill Bash
11:10:59
SQ
Wiederganger uses skill Slash
11:11:03
SQ
[Gerulf] executes skill [Slash] on target [Wiederganger]
11:11:03
SQ
Gerulf uses skill Slash
11:11:05
SQ
[Gerulf] executes skill [Slash] on target [Wiederganger]
11:11:05
SQ
Gerulf uses skill Slash
11:11:08
SQ
[Horik the Disowned] executes skill [Shieldwall] on target [Horik the Disowned]
11:11:08
SQ
Horik the Disowned uses skill Shieldwall
11:11:15
SQ
INFO: Next round issued: 36
11:11:17
SQ
[Anton] executes skill [Chop] on target [Wiederganger]
11:11:17
SQ
Anton uses skill Chop
11:11:19
SQ
[Anton] executes skill [Chop] on target [Wiederganger]
11:11:19
SQ
Anton uses skill Chop
11:11:22
SQ
Wiederganger uses skill Bash
11:11:25
SQ
Wiederganger uses skill Slash
11:11:28
SQ
[Gerulf] executes skill [Slash] on target [Wiederganger]
11:11:28
SQ
Gerulf uses skill Slash
11:11:31
SQ
[Gerulf] executes skill [Slash] on target [Wiederganger]
11:11:31
SQ
Gerulf uses skill Slash
11:11:32
SQ
Skill [Shieldwall] removed from [Horik the Disowned].
11:11:34
SQ
[Horik the Disowned] executes skill [Shieldwall] on target [Horik the Disowned]
11:11:34
SQ
Horik the Disowned uses skill Shieldwall
11:11:35
SQ
INFO: Next round issued: 37
11:11:39
SQ
[Anton] executes skill [Chop] on target [Wiederganger]
11:11:39
SQ
Anton uses skill Chop
11:11:41
SQ
[Anton] executes skill [Chop] on target [Wiederganger]
11:11:41
SQ
Anton uses skill Chop
11:11:43
SQ
Wiederganger uses skill Bash
11:11:46
SQ
Wiederganger uses skill Slash
11:11:51
SQ
[Gerulf] executes skill [Slash] on target [Wiederganger]
11:11:51
SQ
Gerulf uses skill Slash
11:11:53
SQ
[Gerulf] executes skill [Slash] on target [Wiederganger]
11:11:53
SQ
Gerulf uses skill Slash
11:11:53
SQ
Skill [Shieldwall] removed from [Horik the Disowned].
11:11:56
SQ
[Horik the Disowned] executes skill [Chop] on target [Wiederganger]
11:11:56
SQ
Horik the Disowned uses skill Chop
11:11:56
SQ
Gained 30 XP for the kill
11:11:56
SQ
Gained 40 XP each for the assist
11:11:56
Script
Script file "scripts/entity/tactical/enemies/zombie_yeoman.cnut" unloaded successfully.
11:12:11
SQ
INFO: Next round issued: 38
11:12:21
SQ
Wiederganger uses skill Bash
11:12:21
Script
VM collected 1 object(s) and deleted them.
11:12:40
SQ
[Horik the Disowned] executes skill [Slash] on target [Wiederganger]
11:12:40
SQ
Horik the Disowned uses skill Slash
11:12:43
SQ
[Anton] executes skill [Chop] on target [Wiederganger]
11:12:43
SQ
Anton uses skill Chop
11:12:43
SQ
Gained 20 XP for the kill
11:12:43
SQ
Gained 26 XP each for the assist
11:12:55
SQ
INFO: Next round issued: 39
11:12:55
Script
VM collected 1 object(s) and deleted them.
11:13:00
SQ
[Anton] executes skill [Chop] on target [Wiederganger]
11:13:00
SQ
Anton uses skill Chop
11:13:00
SQ
Gained 4 XP for the kill
11:13:00
SQ
Gained 6 XP each for the assist
11:13:09
SQ
Skill [Hidden] removed from [Anton].
11:13:28
SQ
INFO: Next round issued: 40
11:13:38
SQ
[Gerulf] executes skill [Shieldwall] on target [Gerulf]
11:13:38
SQ
Gerulf uses skill Shieldwall
11:13:43
SQ
[Horik the Disowned] executes skill [Shieldwall] on target [Horik the Disowned]
11:13:43
SQ
Horik the Disowned uses skill Shieldwall
11:13:49
SQ
[Gerulf] executes skill [Slash] on target [Wiederganger]
11:13:49
SQ
Gerulf uses skill Slash
11:13:52
SQ
INFO: Next round issued: 41
11:13:53
SQ
Wiederganger uses skill Bash
11:13:59
SQ
Skill [Shieldwall] removed from [Gerulf].
11:14:01
SQ
[Gerulf] executes skill [Slash] on target [Wiederganger]
11:14:01
SQ
Gerulf uses skill Slash
11:14:03
SQ
[Gerulf] executes skill [Slash] on target [Wiederganger]
11:14:03
SQ
Gerulf uses skill Slash
11:14:04
SQ
Skill [Shieldwall] removed from [Horik the Disowned].
11:14:05
SQ
[Horik the Disowned] executes skill [Slash] on target [Wiederganger]
11:14:05
SQ
Horik the Disowned uses skill Slash
11:14:05
SQ
Gained 20 XP for the kill
11:14:05
SQ
Gained 26 XP each for the assist
11:14:05
Resource
Unloading: gfx/orientation_overlay.png
11:14:05
Resource
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Script
Script file "scripts/entity/tactical/enemies/zombie.cnut" unloaded successfully.
11:14:06
Script
VM collected 11 object(s) and deleted them.
11:14:09
Resource
Loading: music/victory_01.music
11:14:10
Resource
Unloading: music/undead_01.music
11:15:15
SQ
ScenarioState::onSiblingSentMessage(TacticalState : AboutToFinish);
11:15:15
SQ
TacticalState::onFinish
11:15:16
Script
Script file "scripts/entity/tactical/objects/cartwheel.cnut" unloaded successfully.
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Resource
Unloading: gfx/object_0.png
11:15:16
Script
Script file "scripts/tools/tag_collection.cnut" unloaded successfully.
11:15:16
Resource
Unloading Resource Package "Temporary Tactical Resources".
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Resource
Unloading: sounds/enemies/zombie_hurt_01.wav
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Resource
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11:15:16
Script
Script file "scripts/entity/tactical/player_corpse_stub.cnut" unloaded successfully.
11:15:16
Resource
Unloading: gfx/detail.png
11:15:16
Script
Script file "scripts/states/tactical_state.cnut" unloaded successfully.
11:15:16
UI
IngameMenuScreen::UNREGISTER
11:15:16
UI
MainMenuModule::UNREGISTER
11:15:16
UI
LoadCampaignMenuModule::UNREGISTER
11:15:16
UI
SaveCampaignMenuModule::UNREGISTER
11:15:16
UI
OptionsMenuModule::UNREGISTER
11:15:16
UI
OptionsMenuModuleVideoPanel::UNREGISTER
11:15:16
UI
OptionsMenuModuleVideoPanel::UNREGISTER
11:15:16
UI
OptionsMenuModuleControlsPanel::UNREGISTER
11:15:16
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
11:15:16
UI
TacticalFleeScreen::UNREGISTER
11:15:16
UI
CharacterScreen::UNREGISTER
11:15:16
UI
CharacterScreenLeftPanelModule::UNREGISTER
11:15:16
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
11:15:16
UI
CharacterScreenPaperdollModule::UNREGISTER
11:15:16
UI
CharacterScreenSkillsModule::UNREGISTER
11:15:16
UI
CharacterScreenStatsModule::UNREGISTER
11:15:16
UI
CharacterScreenRightPanelModule::UNREGISTER
11:15:16
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
11:15:16
UI
CharacterScreenInventoryListModule::UNREGISTER
11:15:16
UI
CharacterScreenPerksModule::UNREGISTER
11:15:16
UI
CharacterScreenBrothersListModule::UNREGISTER
11:15:16
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
11:15:16
UI
TacticalScreen::UNREGISTER
11:15:16
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
11:15:16
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
11:15:16
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
11:15:16
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
11:15:16
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
11:15:16
UI
TacticalCombatResultScreen::UNREGISTER
11:15:16
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
11:15:16
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
11:15:16
Script
VM collected 3 object(s) and deleted them.
11:15:21
Resource
Unloading: music/victory_01.music
11:15:31
Script
Script file "scripts/states/tactical_state.cnut" loaded successfully.
11:15:31
Script
Script file "scripts/scenarios/tactical/scenario_defend_the_hill.cnut" loaded successfully.
11:15:31
UI
TacticalScreen::REGISTER
11:15:31
UI
TacticalScreenTurnSequenceBarModule::REGISTER
11:15:31
UI
TacticalScreenOrientationOverlayModule::REGISTER
11:15:31
UI
TacticalScreenTopbarEventLogModule::REGISTER
11:15:31
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
11:15:31
UI
TacticalScreenTopbarOptionsModule::REGISTER
11:15:31
SQ
ScenarioDefendTheHill::generate()
11:15:31
Script
Script file "scripts/tools/tag_collection.cnut" loaded successfully.
11:15:31
Resource
Loading: gfx/detail.png
11:15:31
Texture
Texture "gfx/detail.png" took up approximately 5461kb in video memory.
11:15:31
Script
Script file "scripts/entity/tactical/objects/tree_swamp.cnut" loaded successfully.
11:15:31
Resource
Loading: gfx/object_0.png
11:15:31
Texture
Texture "gfx/object_0.png" took up approximately 2730kb in video memory.
11:15:31
Script
Script file "scripts/entity/tactical/objects/tree_lush.cnut" loaded successfully.
11:15:31
Script
Script file "scripts/entity/tactical/objects/brush_green.cnut" loaded successfully.
11:15:32
Script
Script file "scripts/entity/tactical/player.cnut" loaded successfully.
11:15:32
Resource
Loading: gfx/world_entity_0.png
11:15:32
Texture
Texture "gfx/world_entity_0.png" took up approximately 10922kb in video memory.
11:15:32
Script
Script file "scripts/skills/backgrounds/refugee_background.cnut" loaded successfully.
11:15:32
Script
Script file "scripts/items/helmets/full_helm.cnut" loaded successfully.
11:15:32
Script
Script file "scripts/items/armor/coat_of_plates.cnut" loaded successfully.
11:15:32
Script
Script file "scripts/items/weapons/greatsword.cnut" loaded successfully.
11:15:32
Script
Script file "scripts/skills/actives/overhead_strike.cnut" loaded successfully.
11:15:32
Script
Script file "scripts/skills/actives/split.cnut" loaded successfully.
11:15:32
Script
Script file "scripts/skills/actives/swing.cnut" loaded successfully.
11:15:32
Script
Script file "scripts/skills/backgrounds/lumberjack_background.cnut" loaded successfully.
11:15:32
Script
Script file "scripts/items/helmets/nasal_helmet_with_mail.cnut" loaded successfully.
11:15:32
Script
Script file "scripts/items/armor/mail_shirt.cnut" loaded successfully.
11:15:32
Script
Script file "scripts/items/weapons/hand_axe.cnut" loaded successfully.
11:15:32
Script
Script file "scripts/skills/backgrounds/gravedigger_background.cnut" loaded successfully.
11:15:32
Script
Script file "scripts/items/weapons/winged_mace.cnut" loaded successfully.
11:15:32
Script
Script file "scripts/items/shields/kite_shield.cnut" loaded successfully.
11:15:32
Script
Script file "scripts/items/weapons/crossbow.cnut" loaded successfully.
11:15:32
Script
Script file "scripts/skills/actives/shoot_bolt.cnut" loaded successfully.
11:15:32
Script
Script file "scripts/items/ammo/quiver_of_bolts.cnut" loaded successfully.
11:15:32
Script
Script file "scripts/items/weapons/hunting_bow.cnut" loaded successfully.
11:15:32
Script
Script file "scripts/entity/tactical/enemies/zombie.cnut" loaded successfully.
11:15:32
Resource
Loading: gfx/orientation_overlay.png
11:15:32
Texture
Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory.
11:15:32
Script
Script file "scripts/entity/tactical/enemies/zombie_yeoman.cnut" loaded successfully.
11:15:32
Script
Script file "scripts/entity/tactical/enemies/zombie_duke.cnut" loaded successfully.
11:15:32
Script
Script file "scripts/entity/tactical/enemies/skeleton_guard.cnut" loaded successfully.
11:15:32
Script
Script file "scripts/ai/tactical/enemies/skeleton_guard_agent.cnut" loaded successfully.
11:15:32
Script
Script file "scripts/ai/tactical/behaviors/ai_defend.cnut" loaded successfully.
11:15:32
Script
Script file "scripts/ai/tactical/behaviors/ai_attack_splitshield.cnut" loaded successfully.
11:15:32
Script
Script file "scripts/ai/tactical/behaviors/ai_attack_swing.cnut" loaded successfully.
11:15:32
Script
Script file "scripts/ai/tactical/behaviors/ai_attack_split.cnut" loaded successfully.
11:15:32
Script
Script file "scripts/ai/tactical/behaviors/ai_attack_crush_armor.cnut" loaded successfully.
11:15:32
Script
Script file "scripts/ai/tactical/behaviors/ai_attack_knock_out.cnut" loaded successfully.
11:15:32
Script
Script file "scripts/ai/tactical/behaviors/ai_attack_thresh.cnut" loaded successfully.
11:15:32
Script
Script file "scripts/ai/tactical/behaviors/ai_defend_shieldwall.cnut" loaded successfully.
11:15:32
Script
Script file "scripts/ai/tactical/behaviors/ai_defend_knock_back.cnut" loaded successfully.
11:15:32
Script
Script file "scripts/items/armor/enemy/skeleton_rusty_mail.cnut" loaded successfully.
11:15:32
Script
Script file "scripts/items/helmets/enemy/skeleton_rusty_mail_coif.cnut" loaded successfully.
11:15:32
Script
Script file "scripts/skills/racial/skeleton_racial.cnut" loaded successfully.
11:15:32
Script
Script file "scripts/skills/perks/perk_steel_brow.cnut" loaded successfully.
11:15:32
SQ
WTF?!?!?!?
11:15:32
SQ
BS: true
11:15:32
SQ
WTF?!?!?!?
11:15:32
SQ
BS: true
11:15:32
SQ
WTF?!?!?!?
11:15:32
SQ
BS: true
11:15:32
SQ
WTF?!?!?!?
11:15:32
SQ
BS: true
11:15:32
Script
Script file "scripts/entity/tactical/enemies/skeleton_knight.cnut" loaded successfully.
11:15:32
Script
Script file "scripts/ai/tactical/enemies/skeleton_melee_agent.cnut" loaded successfully.
11:15:32
Script
Script file "scripts/ai/tactical/behaviors/ai_attack_decapitate.cnut" loaded successfully.
11:15:32
Script
Script file "scripts/ai/tactical/behaviors/ai_defend_spearwall.cnut" loaded successfully.
11:15:32
Script
Script file "scripts/skills/perks/perk_deflect.cnut" loaded successfully.
11:15:32
Script
Script file "scripts/skills/perks/perk_fearsome.cnut" loaded successfully.
11:15:32
Script
Script file "scripts/items/armor/enemy/skeleton_coat_of_plates.cnut" loaded successfully.
11:15:32
Script
Script file "scripts/items/helmets/enemy/skeleton_full_helm.cnut" loaded successfully.
11:15:32
Script
Script file "scripts/items/shields/worn_kite_shield.cnut" loaded successfully.
11:15:32
Script
Script file "scripts/entity/tactical/enemies/skeleton.cnut" loaded successfully.
11:15:32
Script
Script file "scripts/items/helmets/enemy/skeleton_helmet_with_neckguard.cnut" loaded successfully.
11:15:32
Script
Script file "scripts/items/shields/wooden_shield_old.cnut" loaded successfully.
11:15:32
Script
Script file "scripts/items/weapons/falchion.cnut" loaded successfully.
11:15:32
Script
Script file "scripts/items/weapons/warhammer.cnut" loaded successfully.
11:15:32
Script
Script file "scripts/items/weapons/arming_sword.cnut" loaded successfully.
11:15:32
Script
Script file "scripts/items/weapons/military_cleaver.cnut" loaded successfully.
11:15:32
Script
Script file "scripts/items/weapons/flail.cnut" loaded successfully.
11:15:32
Script
Script file "scripts/items/helmets/padded_nasal_helmet.cnut" loaded successfully.
11:15:32
Script
Script file "scripts/items/helmets/flat_top_helmet.cnut" loaded successfully.
11:15:32
Script
Script file "scripts/items/armor/lamellar_harness.cnut" loaded successfully.
11:15:32
Resource
Loading: sounds/atmosphere/rain_02.wav
11:15:32
Resource
Unloading: sounds/atmosphere/forest_01.wav
11:15:32
SQ
TACTICAL: STASH LOCKED: false
11:15:32
Resource
Started loading Resource Package "Temporary Tactical Resources".
11:15:32
Resource
Loading: sounds/enemies/zombie_hurt_01.wav
11:15:32
Resource
Loading: sounds/enemies/zombie_hurt_02.wav
11:15:32
Resource
Loading: sounds/enemies/zombie_hurt_03.wav
11:15:32
Resource
Loading: sounds/enemies/zombie_hurt_04.wav
11:15:32
Resource
Loading: sounds/enemies/zombie_hurt_05.wav
11:15:32
Resource
Loading: sounds/enemies/zombie_hurt_06.wav
11:15:32
Resource
Loading: sounds/enemies/zombie_hurt_07.wav
11:15:32
Resource
Loading: sounds/enemies/zombie_death_01.wav
11:15:32
Resource
Loading: sounds/enemies/zombie_death_02.wav
11:15:32
Resource
Loading: sounds/enemies/zombie_death_03.wav
11:15:32
Resource
Loading: sounds/enemies/zombie_death_04.wav
11:15:32
Resource
Loading: sounds/enemies/zombie_death_05.wav
11:15:32
Resource
Loading: sounds/enemies/zombie_death_06.wav
11:15:32
Resource
Loading: sounds/enemies/zombie_rise_01.wav
11:15:32
UI
CharacterScreen::REGISTER
11:15:32
UI
CharacterScreenLeftPanelModule::REGISTER
11:15:32
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
11:15:32
UI
CharacterScreenPaperdollModule::REGISTER
11:15:32
UI
CharacterScreenSkillsModule::REGISTER
11:15:32
UI
CharacterScreenStatsModule::REGISTER
11:15:32
UI
CharacterScreenRightPanelModule::REGISTER
11:15:32
UI
CharacterScreenRightPanelHeaderModule::REGISTER
11:15:32
UI
CharacterScreenInventoryListModule::REGISTER
11:15:32
UI
CharacterScreenPerksModule::REGISTER
11:15:32
UI
CharacterScreenBrothersListModule::REGISTER
11:15:32
UI
CharacterScreenBattleStartFooterModule::REGISTER
11:15:32
UI
TacticalFleeScreen::REGISTER
11:15:32
UI
IngameMenuScreen::REGISTER
11:15:32
UI
MainMenuModule::REGISTER
11:15:32
UI
LoadCampaignMenuModule::REGISTER
11:15:32
UI
SaveCampaignMenuModule::REGISTER
11:15:32
UI
OptionsMenuModule::REGISTER
11:15:32
Resource
Loading: sounds/enemies/zombie_rise_02.wav
11:15:32
UI
OptionsMenuModuleVideoPanel::REGISTER
11:15:32
UI
OptionsMenuModuleAudioPanel::REGISTER
11:15:32
UI
OptionsMenuModuleControlsPanel::REGISTER
11:15:32
UI
OptionsMenuModuleGameplayPanel::REGISTER
11:15:32
Resource
Loading: sounds/enemies/zombie_rise_03.wav
11:15:32
Resource
Loading: sounds/enemies/zombie_rise_04.wav
11:15:32
Resource
Loading: sounds/enemies/zombie_idle_01.wav
11:15:32
Resource
Loading: sounds/enemies/zombie_idle_02.wav
11:15:32
Resource
Loading: sounds/enemies/zombie_idle_03.wav
11:15:32
Resource
Loading: sounds/enemies/zombie_idle_04.wav
11:15:32
Resource
Loading: sounds/enemies/zombie_idle_05.wav
11:15:32
Resource
Loading: sounds/enemies/zombie_idle_06.wav
11:15:32
Resource
Loading: sounds/enemies/zombie_bite_01.wav
11:15:32
Resource
Loading: sounds/enemies/zombie_bite_02.wav
11:15:32
Resource
Loading: sounds/enemies/zombie_bite_03.wav
11:15:32
Resource
Loading: sounds/enemies/zombie_bite_04.wav
11:15:32
Resource
Loading: sounds/enemies/skeleton_hurt_01.wav
11:15:32
UI
TacticalCombatResultScreen::REGISTER
11:15:32
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
11:15:32
UI
TacticalCombatResultScreenLootPanel::REGISTER
11:15:32
Resource
Loading: sounds/enemies/skeleton_hurt_02.wav
11:15:32
Resource
Loading: sounds/enemies/skeleton_hurt_03.wav
11:15:32
Resource
Loading: sounds/enemies/skeleton_hurt_04.wav
11:15:32
Resource
Loading: sounds/enemies/skeleton_hurt_06.wav
11:15:32
Resource
Loading: sounds/enemies/skeleton_death_01.wav
11:15:32
Resource
Loading: sounds/enemies/skeleton_death_02.wav
11:15:32
Resource
Loading: sounds/enemies/skeleton_death_03.wav
11:15:32
Resource
Loading: sounds/enemies/skeleton_death_04.wav
11:15:32
Resource
Loading: sounds/enemies/skeleton_death_05.wav
11:15:32
Resource
Loading: sounds/enemies/skeleton_death_06.wav
11:15:32
Resource
Loading: sounds/enemies/skeleton_rise_01.wav
11:15:33
Resource
Loading: sounds/enemies/skeleton_rise_02.wav
11:15:33
Resource
Loading: sounds/enemies/skeleton_rise_03.wav
11:15:33
Resource
Loading: sounds/enemies/skeleton_rise_04.wav
11:15:33
Resource
Loading: sounds/enemies/skeleton_idle_01.wav
11:15:33
Resource
Loading: sounds/enemies/skeleton_idle_02.wav
11:15:33
Resource
Loading: sounds/enemies/skeleton_idle_03.wav
11:15:33
Resource
Loading: sounds/enemies/skeleton_idle_04.wav
11:15:33
Resource
Loading: sounds/enemies/skeleton_idle_05.wav
11:15:33
Resource
Loading: sounds/enemies/skeleton_idle_06.wav
11:16:16
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
11:16:26
UI
equip item: 47807057
11:16:31
UI
Backpack -> Stash | Ground (targetIdx: 43)
11:16:37
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
11:16:41
UI
Stash | Ground -> Backpack (targetItemIdx: 1)
11:16:51
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
11:16:55
Script
Script file "scripts/skills/actives/cleave.cnut" loaded successfully.
11:16:55
Script
Script file "scripts/skills/actives/decapitate.cnut" loaded successfully.
11:18:01
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
11:18:09
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
11:18:13
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
11:18:46
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
11:19:06
UI
Stash | Ground -> Backpack (targetItemIdx: 1)
11:19:11
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
11:19:17
UI
Stash | Ground -> Backpack (targetItemIdx: 1)
11:19:21
UI
Stash | Ground -> Backpack (targetItemIdx: 1)
11:19:37
UI
Backpack -> Stash | Ground (targetIdx: 39)
11:19:52
UI
Stash | Ground -> Backpack (targetItemIdx: 1)
11:20:05
Resource
Loading: music/battle.music
11:20:05
SQ
INFO: Next round issued: 1
11:20:11
SQ
[Alfred] executes skill [Quick Shot] on target [Skeleton]
11:20:11
SQ
Alfred uses skill Quick Shot
11:20:13
SQ
[Alfred] executes skill [Quick Shot] on target [Skeleton]
11:20:13
SQ
Alfred uses skill Quick Shot
11:20:19
SQ
[Reynhold] executes skill [Bolt Shot] on target [Skeleton Guard]
11:20:19
SQ
Reynhold uses skill Bolt Shot
11:20:19
Script
Script file "scripts/skills/actives/reload_bolt.cnut" loaded successfully.
11:20:23
SQ
[Reynhold] executes skill [Reload] on target [Reynhold]
11:20:23
SQ
Reynhold uses skill Reload
11:20:29
SQ
[Hanke] executes skill [Quick Shot] on target [Skeleton]
11:20:29
SQ
Hanke uses skill Quick Shot
11:20:32
SQ
[Hanke] executes skill [Quick Shot] on target [Skeleton]
11:20:32
SQ
Hanke uses skill Quick Shot
11:20:37
SQ
[Adler] executes skill [Shieldwall] on target [Adler]
11:20:37
SQ
Adler uses skill Shieldwall
11:20:51
SQ
[Ulfert] executes skill [Shieldwall] on target [Ulfert]
11:20:51
SQ
Ulfert uses skill Shieldwall
11:20:56
SQ
[Ragnar] executes skill [Shieldwall] on target [Ragnar]
11:20:56
SQ
Ragnar uses skill Shieldwall
11:21:21
SQ
Wiederganger Noble uses skill Command Undead
11:21:35
SQ
[Rollo] executes skill [Overhead Strike] on target [Skeleton]
11:21:35
SQ
Rollo uses skill Overhead Strike
11:21:38
SQ
Skill [Hidden] removed from [Wiederganger].
11:21:54
SQ
Skill [Hidden] removed from [Wiederganger].
11:22:31
SQ
INFO: Next round issued: 2
11:22:40
SQ
[Reynhold] executes skill [Bolt Shot] on target [Skeleton Guard]
11:22:40
SQ
Reynhold uses skill Bolt Shot
11:22:43
SQ
[Reynhold] executes skill [Reload] on target [Reynhold]
11:22:43
SQ
Reynhold uses skill Reload
11:22:55
SQ
Skeleton uses skill Slash
11:22:56
SQ
Skeleton uses skill Slash
11:23:00
SQ
Skill [Shieldwall] removed from [Adler].
11:23:03
SQ
[Adler] executes skill [Thrust] on target [Skeleton]
11:23:03
SQ
Adler uses skill Thrust
11:23:03
SQ
Gained 30 XP for the kill
11:23:03
SQ
Gained 15 XP each for the assist
11:23:07
SQ
[Adler] executes skill [Shieldwall] on target [Adler]
11:23:07
SQ
Adler uses skill Shieldwall
11:23:11
SQ
[Hanke] executes skill [Quick Shot] on target [Skeleton]
11:23:11
SQ
Hanke uses skill Quick Shot
11:23:13
SQ
[Hanke] executes skill [Quick Shot] on target [Skeleton]
11:23:13
SQ
Hanke uses skill Quick Shot
11:23:22
SQ
Wiederganger Noble uses skill Command Undead
11:23:26
SQ
Skill [Shieldwall] removed from [Ulfert].
11:23:35
SQ
[Ulfert] executes skill [Shieldwall] on target [Ulfert]
11:23:35
SQ
Ulfert uses skill Shieldwall
11:23:40
SQ
Skill [Shieldwall] removed from [Ragnar].
11:23:49
SQ
[Ragnar] executes skill [Bash] on target [Skeleton]
11:23:49
SQ
Ragnar uses skill Bash
11:24:06
SQ
[Hjalmar] executes skill [Cleave] on target [Skeleton Guard]
11:24:06
SQ
Hjalmar uses skill Cleave
11:24:07
SQ
[Hjalmar] executes skill [Shieldwall] on target [Hjalmar]
11:24:07
SQ
Hjalmar uses skill Shieldwall
11:24:12
SQ
Wiederganger uses skill Slash
11:24:51
SQ
[Ulfert] executes skill [Chop] on target [Wiederganger]
11:24:51
SQ
Ulfert uses skill Chop
11:24:53
SQ
INFO: Next round issued: 3
11:25:06
UI
equip item: 44657719
11:25:12
SQ
[Alfred] executes skill [Chop] on target [Skeleton Guard]
11:25:12
SQ
Alfred uses skill Chop
11:25:20
SQ
Skeleton uses skill Chop
11:25:21
SQ
Skeleton uses skill Chop
11:25:24
SQ
Skeleton uses skill Knock Back
11:25:25
SQ
Skeleton uses skill Slash
11:25:28
Script
VM collected 1 object(s) and deleted them.
11:25:34
SQ
[Reynhold] executes skill [Bolt Shot] on target [Skeleton]
11:25:34
SQ
Reynhold uses skill Bolt Shot
11:25:40
SQ
Skeleton Guard uses skill Overhead Strike
11:25:44
SQ
Skeleton Guard uses skill Swing
11:25:44
Script
Script file "scripts/entity/tactical/player_corpse_stub.cnut" loaded successfully.
11:25:49
SQ
Skeleton Guard uses skill Impale
11:25:54
SQ
Fallen Hero uses skill Chop
11:25:55
SQ
Fallen Hero uses skill Shieldwall
11:25:57
SQ
Skill [Shieldwall] removed from [Adler].
11:26:01
SQ
[Adler] executes skill [Thrust] on target [Wiederganger]
11:26:01
SQ
Adler uses skill Thrust
11:26:04
SQ
[Adler] executes skill [Shieldwall] on target [Adler]
11:26:04
SQ
Adler uses skill Shieldwall
11:26:08
SQ
[Ragnar] executes skill [Bash] on target [Skeleton]
11:26:08
SQ
Ragnar uses skill Bash
11:26:08
SQ
Gained 30 XP for the kill
11:26:08
SQ
Gained 17 XP each for the assist
11:26:10
SQ
[Ragnar] executes skill [Shieldwall] on target [Ragnar]
11:26:10
SQ
Ragnar uses skill Shieldwall
11:26:14
SQ
[Hanke] executes skill [Quick Shot] on target [Wiederganger]
11:26:14
SQ
Hanke uses skill Quick Shot
11:26:16
SQ
[Hanke] executes skill [Quick Shot] on target [Wiederganger]
11:26:16
SQ
Hanke uses skill Quick Shot
11:26:18
SQ
Wiederganger uses skill Bite
11:26:29
SQ
[Rollo] executes skill [Overhead Strike] on target [Skeleton Guard]
11:26:29
SQ
Rollo uses skill Overhead Strike
11:26:34
SQ
Skill [Command Undead] removed from [Wiederganger].
11:26:35
SQ
Wiederganger uses skill Slash
11:26:36
SQ
Wiederganger uses skill Slash
11:26:37
SQ
Skill [Shieldwall] removed from [Ulfert].
11:26:42
SQ
[Ulfert] executes skill [Chop] on target [Wiederganger]
11:26:42
SQ
Ulfert uses skill Chop
11:26:42
SQ
Gained 20 XP for the kill
11:26:42
SQ
Gained 11 XP each for the assist
11:26:45
SQ
[Ulfert] executes skill [Shieldwall] on target [Ulfert]
11:26:45
SQ
Ulfert uses skill Shieldwall
11:26:50
SQ
Skill [Shieldwall] removed from [Hjalmar].
11:26:54
SQ
[Hjalmar] executes skill [Cleave] on target [Skeleton Guard]
11:26:54
SQ
Hjalmar uses skill Cleave
11:26:57
SQ
[Hjalmar] executes skill [Cleave] on target [Skeleton Guard]
11:26:57
SQ
Hjalmar uses skill Cleave
11:27:08
SQ
Skill [Reload] removed from [Reynhold].
11:27:08
UI
equip item: 47810704
11:27:20
SQ
INFO: Next round issued: 4
11:27:22
Script
VM collected 1 object(s) and deleted them.
11:27:38
SQ
Skeleton uses skill Chop
11:27:39
SQ
Skeleton uses skill Chop
11:27:44
SQ
Skeleton uses skill Knock Back
11:27:45
SQ
Skeleton uses skill Shieldwall
11:27:52
SQ
Skeleton Guard uses skill Swing
11:27:55
SQ
Skeleton Guard uses skill Impale
11:27:57
Script Error
the index 'settings' does not exist
Function:
onEvaluate -> scripts/ai/tactical/behaviors/ai_engage_melee.nut : 507
Variables:
n = 10, bestWithSkill = False, bestWaitAfterMove = False, bestLockable = False, bestLocked = False, bestAP = 0, bestScoreMult = 1, bestTiles = 0, bestCost = -9999, actorTargeted = Null, bestTargetDistance = 0, bestIntermediateTile = Null, bestTarget = Null, potentialDestinations = Array, targets = Array, inZonesOfControl = 0, AlreadyEngagedWithNum = 0, targetsInMelee = Array, myTile = Instance, time = 3599.99, score = 1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3599.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:57
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3600.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:58
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3601.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:27:59
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3602.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:00
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3603.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3604.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3605.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3606.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3607.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3608.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3609.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3610.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3611.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3612.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3613.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3614.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3615.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3616.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3617.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3618.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3619.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3620.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3621.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3622.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3623.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3624.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3625.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3626.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3627.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3628.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3629.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3630.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3631.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3632.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3633.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3634.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3635.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3636.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3637.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3638.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3639.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3640.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3641.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3642.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3643.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3644.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3645.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3646.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3647.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3648.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3649.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3650.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3651.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3652.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3653.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3654.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3655.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:54
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:54
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:54
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:54
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:54
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:54
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:54
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:54
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:54
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:54
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:54
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:54
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:54
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:54
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:54
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:54
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:54
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:54
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3656.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:54
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3657.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:54
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3657.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:54
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3657.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:54
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3657.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:54
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3657.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:54
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3657.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:54
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3657.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:54
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3657.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:54
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3657.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:54
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3657.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:28:54
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 3657.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table